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[Q]Water Supply? [Archive] - Eyes Out Entertainment Forums

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Racoon of Hell
04-23-2005, 11:37 PM
Will people require water to actually live, and function? It probably sounds a little bit harsh, but, it might give more sense for having towns near water supplies. It would be used for crops, and for actual survival. Then again it might be too much realism...

ToshiMaru
04-23-2005, 11:40 PM
maybe water for crops, but i dont think we would need water for people, food maybe :D , i cant wait to try someones sushi

Racoon of Hell
04-23-2005, 11:51 PM
Gahh...I thought this was the Tatsumaki forum >.<! Sorry :S I got slightly distracted x.x

Kuraku Hideaki
04-24-2005, 12:06 AM
hehe, dont worry, it happens to everyone.

ashley
04-24-2005, 01:51 AM
Gahh...I thought this was the Tatsumaki forum >.<! Sorry :S I got slightly distracted x.x
Moved to tatsumaki. ;)

Tekashi
04-24-2005, 10:12 AM
Ashley swoops from the trees and makes another cunning rescue! What would we do without you?

ashley
04-24-2005, 02:54 PM
Wait for another mod to come around and prance around in your dirtied grammar glee?

(We have other mods now. <333)

(I'mma stop being off topic now.)

NightWolf
04-24-2005, 07:37 PM
needin water would be cool, there could be different quality of water aswell like river water wudnt be as great as say mountain water, the better water could be more refreshing and make better crops, sounds abit complicated tho

Racoon of Hell
04-24-2005, 09:11 PM
needin water would be cool, there could be different quality of water aswell like river water wudnt be as great as say mountain water, the better water could be more refreshing and make better crops, sounds abit complicated tho

It would also give the possibilities of having infestations in the water. Or probably just being able to poison water, and give it to someone. That one seems more simple than infestations >.>

KazeKuroi
04-25-2005, 03:09 AM
I believe water would be necessary for crops, but a well can also be created for the smaller towns.

Sykoi
04-25-2005, 06:08 AM
I'm not so sure;
We had discussed this at one point - and I think what we came up with, is making players' characters 'run better' (Fight, walk, run, etc.) - if they ate and drank - but not require it.

But for crops - definitely; it'll add more depth to the game, and make real estate in heavy-rain fall areas be in high demand.

Racoon of Hell
04-25-2005, 07:31 PM
I'm not so sure;
We had discussed this at one point - and I think what we came up with, is making players' characters 'run better' (Fight, walk, run, etc.) - if they ate and drank - but not require it.

But for crops - definitely; it'll add more depth to the game, and make real estate in heavy-rain fall areas be in high demand.

Ohh, I see. Yes, that sounds good enough to me.

Would be pretty bad to build a house in rainy terrains too...probably even increase chances of getting sick >.> But that's getting out of topic.

Sparticka
05-04-2005, 03:09 PM
You say water is not neccesary but will food be required for people to eat. This would create interesting elements such as laying siege to a city or family's manor. Or if water was needed than ninjas could be sent in at night and poison the water. Just another way to think about battles. :alcoholic

Tyrant
05-04-2005, 04:13 PM
Yea i agree wtih sykoi, I think food and water should slightly improve different aspects of your character, like one improves endurance and the other improves strength by 10%..so without food and water your at 90%(im not sure i really needed to point that out hmm) the numbers can be changed i guess but the idea is still the same. I dont think it should have such an impact that it would be concidered a "buff" god i hate that word.

Shinoku
05-04-2005, 04:16 PM
Would be fun to monopolize these natural recources then and charge people lots to get some :firedevil

...musn't...think...evil thoughts...out loud...
I mean yeah great idea. Sounds like a great plan to me :yup:

Tyrant
05-04-2005, 05:01 PM
For some reason that sounds familiar..*drinks from bottled water*

Greven
05-04-2005, 05:11 PM
Let's try to stay on-topic shall we...

connick
05-09-2005, 01:10 PM
I think this is an important topic. Nourishment is something that some games have tried to implement and most have failed.

There are several different ways that the game can cause players to "need" food. There is the obvious and extreme death from thirst and hunger. There is the aforementioned stat deterioration as well as the converse notion of stat "buffing".

I think the choice ultimately rests upon the devs and what type of gameplay they hope to promote. In my vain hope that this game aims to recreate a realistic world I would suggest the absolute need for food and water. Naturally, for purposes of enjoyable gameplay, the duration between required meals and drinks should be pretty long (Once every few hours). I think that requiring nourishment will encourage players to prepare themselves for long journeys and to be wary of travelling too far unprepared.

Well fed and watered players will have stat bonuses, starving players will receive cumulative stat reduction until death.

Redb@ck
05-10-2005, 01:25 AM
connick id have to agree with you 100%, the choice doesnt ultimately end with the devs, since they are writing the game. ;).

Ok in all seriousness water would be important, however i dont think the forus should be placed on drinking water, more on the importance of water for agricultural purposes. But then we come down to a possible chicken/egg debate. If we are going to have crops to eat and have an emphasis on this we will have to have an equal emphasis on drinking water, otherwise it would all be out of proportion. So i have therefore just disproven myself and now believe if water is going to be in the game it will have to be equally important in all areas and facets of the game. Beebe out.

Greven
05-10-2005, 04:49 AM
You say water is not neccesary but will food be required for people to eat. This would create interesting elements such as laying siege to a city or family's manor. Or if water was needed than ninjas could be sent in at night and poison the water. Just another way to think about battles. :alcoholic

That's quite interesting actually. *scribbles down in notepad*

Osumi
05-10-2005, 05:25 AM
I would like to see both food and water as a neccesity for a healthy character. I like the idea of having to eat something every hour or so. Maybe not a big meal, but at least some berries or fish. and drink some water.

I don't think it should kill you, but maybe have a slight delay added to your combat actions or a chance of failing on a combo becausse you can't concentrate. It would make your character weak because he's hungry. Where a well fed character's mind would be sharp and attuned to his environment.

I especially liked the earlier comment about havign to plan for a long journey by stocking supplies. It would be a fun way of making travel exciting. You would want to reach your destination before you ran out of food and water. Or you would have to know your geography well enough to find rivers and fresh flora/fauna.

This could really help add to realism and character interaction. You could share your food witha stranger while on the road and might just end up instant friends. Or if someone you knew was traveling someplace you've been you could give them directions to hunting areas and rivers.

anyway, that was a long post. sorry. I got excited.

-Osumi

connick
05-10-2005, 08:00 AM
Osumi, your thoughts on exciting travel are exactly what food/water create. The need for supplies creates a need for supply lines in extended military campaigns and a need for comradery between distant travellers. Also as you said, food and water could become an ideal way to make friends as everyone needs food and water as much as the next man. There is a lot to be said about this topic, but I think I'll save it for when I get onto IRC.

Racoon of Hell
05-10-2005, 05:50 PM
I think maybe there could also be, though it might be too much realism...The fact that when you eat certain things, you become thirstier, it wouldn't be too hard to add in I think...It's mostly probably just an attribute to the food, that it lowers the water amount in the character. Also heat would make the character thirsty faster, unless the character has been exposed to such a climate before, or it could just go along with the characters "endurance".

Aucillion
11-13-2005, 01:26 PM
I think this is an important topic. Nourishment is something that some games have tried to implement and most have failed.

There are several different ways that the game can cause players to "need" food. There is the obvious and extreme death from thirst and hunger. There is the aforementioned stat deterioration as well as the converse notion of stat "buffing".

I think the choice ultimately rests upon the devs and what type of gameplay they hope to promote. In my vain hope that this game aims to recreate a realistic world I would suggest the absolute need for food and water. Naturally, for purposes of enjoyable gameplay, the duration between required meals and drinks should be pretty long (Once every few hours). I think that requiring nourishment will encourage players to prepare themselves for long journeys and to be wary of travelling too far unprepared.

Well fed and watered players will have stat bonuses, starving players will receive cumulative stat reduction until death.


If they do it, it will be like once a game day and something small otherwise you leash the players.

MaevSpire
11-13-2005, 05:13 PM
That's quite interesting actually. *scribbles down in notepad*

Aye interesting way to encourage a Ninja class and including it for the Warfare System *scribbles down in wordpad*

Aucillion
11-18-2005, 01:46 AM
Aye interesting way to encourage a Ninja class and including it for the Warfare System *scribbles down in wordpad*

Their wont be classes in Tatsumaki but you can learn martial arts such as Ninjitsu.

Tenshin
11-18-2005, 11:13 AM
i dont like this idea, it's tedious and annoying. Know when to draw the line between realism and fun, I've seen a lot of games go ass up from ideas like this. I'd rather not have to drink and eat all the time. Perhaps if it had benefits without drawbacks, making it optional for those who don't want to.

Aucillion
11-18-2005, 11:18 AM
i dont like this idea, it's tedious and annoying. Know when to draw the line between realism and fun, I've seen a lot of games go ass up from ideas like this. I'd rather not have to drink and eat all the time. Perhaps if it had benefits without drawbacks, making it optional for those who don't want to.

Or maybe they can do it like Ultima Online if you eat your character will forever need to eat but if you dont ever touch food you dont need food, maybe the food can have special benefits for having your character forever addicted to it, and as a rareity I agree with you Tenchijin :D

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