View Full Version : Ok a couple things
moses
06-29-2005, 07:40 AM
1. I assume theres gonna be dual-weilding as hinted in the Wiki. But....
Are certain combos gonna effect speed?
Are katanas and wakizashis gonna be able to be duel weilt?
2. I know theres no classes, but what about some form of reputation or honor. We need something because in feudal japan not everyone got to go around wearing 2 swords (sign of a samurai). It would just be wrong for your everyday farmer who has nothing to do with the code of bushido just walk around with a katana and wakizashi hanging from his obi.
Thats all for now
Shinoku
06-29-2005, 01:29 PM
1. I assume there's going to be duel wielding as hinted in the Wiki. But....
Are certain combos going to effect speed?
Are katana's and wakizashi's going to be able to be dual wield?
These are things the Alpha will show us all. I doubt even the developers have been thinking about since it's a pretty in-debt detail. I think you should be able to dual wield most weapons though like you can in real life. The consequences however are your own (trying a spear with a knife for instance doesn't work like a good combination of weapons).
2. I know theres no classes but what about some form of reputation or honor. We need something because in feudal japan not everyone got to go around wearing 2 swords (sign of a samurai). It would just be wrong for your everyday farmer who has nothing to do with the code of bushido just walk around with a katana and wakizashi hanging from his obi.
In the old Japan as a farmer you weren't even allowed to walk around with a katana and a wakizashi. Only samurai are allowed to do that. If he would be caught by a samurai he would die. Simple as that. So you will see no farmer walking around with a katana and wakizashi.
Also about the reputation system. You can only become a samurai when a lord or emperor assigns you as one or you were born in a family of samurais. You'd have to be trained and thoughts the ways of a samurai. There is no other way to become one. If you earn your reputation by fishing you won't become a samurai. So I think a reputation system would be useless.
In real life someone becomes well known by his acomplishments. This is the same in feudal Japan and also the same in games. In feudal Japan everyone knew people like Nobunaga and Mitsuhide. In games like for example everyone knows the Team 3D clan because they're the best. Everyone also knows the Mygot clan because they're the best...at hacking/cheating. So either be good or be good at being bad and people will know who you are.
ShininShado
06-29-2005, 01:38 PM
These are things the Alpha will show us all. I doubt even the developers have been thinking about since it's a pretty in-debt detail.
That must be some massive detail, hehe. Joking aside, I can see where Moses is coming from, there needs to be some sort of underlying caste system with things in place to keep players from totally crossing it. How this will be imposed or done is beyond me, but the caste system was one of the major parts of Feudal Japan... and there'd be no samurai without the caste system that they're born from. Maybe item restrictions for those that haven't done X Y or Z accomplishments or don't meet certain criterion. Elsewise, what is to stop a fisherman from donning samurai garb and playing the role, when that probably wasn't tolerated at all then, and was never thought of as being possible. :hippy:
moses
06-29-2005, 01:43 PM
I know that farmers would be killed for wearing the swords. And my idea on the rep. system was somewhat vague. But maybe some form of an rep/honor/etc system that is used for the emperor to grant you samurai status. Some form of tests showing you have the elements of a samurai. Then you would be granted the title or something. Im thinkin this so that people cant just go and make/buy a wakizashi and katana and wear both.
Also with the weapons.
what do you think of h2h weapons :D? (such as katars and cestas)
ShininShado
06-29-2005, 01:47 PM
Yes, there should be some sort of hand to hand weapons, as a lot of folks plan to use Kung Fu or a variance of unarmed combat. Simple weapons would probably still fit into that classification.
moses
06-29-2005, 01:49 PM
By the way. I love you ShininShado!!! you like to answer my threads hehehe :)
ShininShado
06-29-2005, 01:53 PM
Good to see new people interested in game, have some good ideas too. Also I've read that steel fans were used as weapons a lot by the lower fighting classes, they'd be ok hand to hand weapons I think.
moses
06-29-2005, 01:55 PM
GETTIN DYNASTRY WARRIORS STYLE! woot!
ya i love the entire concept this game produces. Ive always been one who enjoys fighting but loves to see other aspects of games too.
EDIT:
Also it would be cool if for assassinations you could use posions, suriken, and blowguns.
And a grappling hook would be sweet!!
SunWuKong
06-29-2005, 03:28 PM
Also with the weapons.
what do you think of h2h weapons :D? (such as katars and cestas)The game should have all of the weapons used in Japan during this time.
(Okay, not firearms. :-p )
ShininShado
06-29-2005, 04:49 PM
I agree, even have the weapon crafting open to creativity of new ones maybe, because I'm sure that all of the weapons used during the time aren't documented.
ninjaxmaster
06-30-2005, 02:03 AM
I know that farmers would be killed for wearing the swords. And my idea on the rep. system was somewhat vague. But maybe some form of an rep/honor/etc system that is used for the emperor to grant you samurai status. Some form of tests showing you have the elements of a samurai. Then you would be granted the title or something. Im thinkin this so that people cant just go and make/buy a wakizashi and katana and wear both.
Also with the weapons.
what do you think of h2h weapons :D? (such as katars and cestas)
Katars are what i'd call p-i-m-p, they better be in the game or i shall be dissapointed...i basically plan on making my character look like the Assassin class character from Ragnarok Online.
Slots
06-30-2005, 02:42 AM
but katars and cestas come from the middle east heh thats what i learned from wandering around in the british museum in london ... frekaing middle east has sword gauntlets too ... ... and fire amrs cam about in the 19th century ... soo they are definatly nothing to work about Sun.. heh
moses
06-30-2005, 09:31 AM
well for katars it looks like it has indian orgin. i havent looked for cesta yet but if i find i will update. But also you have the wolverine like claws, ninja claws, and climbing claws. :)
ShininShado
06-30-2005, 02:19 PM
There were claws in Feudal Japan, but the problem with weapons like that is they were used by the lower fighting classes and hired henchmen... going up against trained samurai they would probably have a tough time. Not to say the weapons aren't viable, but the reason alot isn't written about them is that not very many users of them ever achieved any rank of fame or status, what I know of the subject most of the users of the lesser known weapons were from the yakuza caste. :jester: I do like the idea of a plentitude of different types and styles of weapons too.
ninjaxmaster
07-02-2005, 04:24 PM
didn't ninja use claws? i may be wrong, but if not, i figure they could be useful in hand to hand combat?
Sicarius
07-02-2005, 04:46 PM
I plan on using dual steel gauntlets with special spikes on them for catching swords, they also will double as weapons (think of the gauntlets that Batman uses when training on the frozen lake with that ninja dude in the new batman movie), In my right hand I will wield a Kodachi, and in my left hand I will wield a Hachiwari--A Hachiwari is curved knife with a hook near the base, they were used for parrying or piercing and then breaking armor.
I cant wait to try out this "triple weapon" fighting style!
Chronor
07-02-2005, 10:24 PM
The style i usually use when sparring with my buddy, (who loves the bo staff) is the sword, sheath combo. I know many think that it's unpractical to use the sheath and would rather switch out with a wazakashi, but it suits me well. I'd probably be more of a speed fighter, centered more around dodging/blocking attacks and attacking swiftly. (same with my fighting style in Real Life :D)
I'd wish i was so god-like to walk around with a bokken and break people at will without having to use a blade...but that's probably never gonna happen...*Unless the dev's think it's a cool idea to have an awesome Bokken Weapon ! ;) ) Well..that's my 2 cents!
Slots
07-02-2005, 11:02 PM
bokken ... prolly ingame yea... but would it truely be effective against a sharpened blade?
moses
07-02-2005, 11:41 PM
well i remember reading about some samurai who did beat the crap of those who challenged him with a bokken. It was because he swore not to kill or something.
I dont really remember the story just that part :-P .
Also what you think of my sig, its basic but i have little time. I plan on workin on a better one now that i got PHOTOSHOP!! :D
ShininShado
07-03-2005, 05:46 AM
Sig looks good, as far as weapons, I might go with no-daichi, or another two hand sword, not sure.
Sicarius
07-03-2005, 11:39 AM
cool cool ^_^, I still think my dual parry system and dagger and sword will own anyone ^_^
ninjaxmaster
07-06-2005, 07:11 PM
how will ranged weapons work in game? like bows and shurikens...well i guess shurikens could be worked into ninjitsu combat, like, for a move you could throw shurikens as you backflip or some crazy junk like that, but i think for bows, you should be able to go into like an FPS mode, though it should be stationary, because i doubt many archers can run and shoot at the same time and by very accurate.
Also, when it comes to katars, i know they came from the middle east, but isn't there a possibility that some japanese craftsman creates a japanese equivalent, also the katar was at one time quite a (don't know the correct term for something that's imported/exported commonly, so i'll use...) ported weapon, it was used in middle east and traveled all the way to europe, where it's main purpose was self defense, it would be kept in hand in the sleeve of a jacket or something of the likes, and if a woman was being attacked by a rapist or mugger she would stab him in the loins with the katar. (don't know if this is 100% true, i just heard from multiple sources this was the european use for the katar). In the middle east when katars were used in bad it was meant for piercing through armors without breaking, thus the reason for the thick blade. Such a weapon for be great for combat against samurai, but i understand that since it isn't a traditional japanese weapon that it probably shouldn't be in the game, though I would thuroughly enjoy it, expecially if they were able to be dual weilded.
ShininShado
07-07-2005, 06:44 AM
I agree with the FPS mode for ranged weapons.
Slots
07-08-2005, 12:01 AM
are we taking into account that if your firing a bow over longer distances angle needs to be considered since you wouldnt be able to shoot an arrow in a straight line over 500 feet... gravity and acceliration take it down ... it would be like trying to fire rifle grenades out of a gun (kind of like in Enemy Territory or Battlefield 2 ... etc...) making the people who can master the bow quite dangerous if they have the right kind of arrows...
ninjaxmaster
07-08-2005, 06:05 PM
yes, the arc(h) of the arrow needs to be taken into consideration, or else it would be like someone with a sniper rifle in an fps game, they could just stand like 1k away and just peg you off, with the arc(h) of the arrow in place it would take great skill to accomplish this task. also, another idea for archers, there should be a skill in place that would allow archers to see a greater distance or 'zoom in' if you will, it could be called Eagle Eye or something of that such.
ShininShado
07-08-2005, 11:36 PM
I'm sure physics engine will cover arrows and shurikens.
Ya that archer thing sounds good. Though I probably will hate enemy archers in-game.
About that bokken thing...I've read about numerous samurai throughout history that have killed many armed opponents with a bokken. I don't know how they would handle the physics of it but it would be cool to beat the crap out of armed opponents with a peice of hard wood and say, "Ha, you suck so bad I beat you with a freaking stick!"
Shira
Chronor
07-10-2005, 12:06 AM
Yeah i'm all for the inclusion of an actual Bokken weapon. My only thing is that they don't nurf it by making it a sparring weapon only. It would be great to see it compete with blades in durability and damage (such as the bokken in Ninja Gaiden...a hard game....not as tough as DMC3) It could even be a legendary weapon of some sort, for example you do a quest and find the tree of vitatlity (or something like that) and you get a bokken with the same durability and power as steel but 10% of the weight! :D
I'd love for it to be considered just as competent as a blade (but highly underestimated).
ToshiMaru
07-10-2005, 05:18 AM
Well, the bokken along with other blunt weapons can be deadly if used correctly. if the game allows it, you can just beat someone with the bokken until they either bleed to death, or u hit them hard enough.
And, on the Eagles Eye idea, i got a suggestion. whenever an archer is aiming, and it goes into an fps mode, this is how itll work: the longer the archer stays still, the view will zoom in closer very smoothly and slowly as time passing to symbolize his concentration and perception. So, that can be the zoom feature for an archer. IT will zoom in very slowly until it reaches a maximum length. But as soon as the archer moves more than 5 -10 centimeters, then his view switches back to normal automatically. And he'll have to try over again.
In terms of training and practicing, the more a player does it, the faster his view will zoom in(only for the duration of the time).
ShininShado
07-10-2005, 05:25 AM
That's not a bad idea for the archer statement. I think maybe implimenting another factor of how much you "turn" your character for moving targets is another criteria to take into consideration. Yumi <bows> were used more than some people might think, and was a favorite sport of Zen practicers for its simplicity and straight-forwardness.
ToshiMaru
07-10-2005, 05:31 AM
oh, and, i think the archer should be abled to move while using a bow, but his aiming will just be off. But if he can learn to use the bow while moving, well...kudos to him.
ShininShado
07-10-2005, 06:56 AM
Hmmm, since there won't be any actual "stats" so to speak of. If a character has done more training with the agility aspect of their character, they might be less strong... and vice versa. Using this logic for archery it would work out that a stronger player could steady the bow longer, however the more agile or dexterious player might be able to hit what they are aiming for easier? (Could be done by maybe making the "eagle eye" part of archery more zoomed in - which would coincide with hand-eye coordination.) Anyway of doing it that doesn't involve targetting is good for me. Since arrows could do so much damage <think of an arrow that punctured any part of your body and how that much that would take you out of combat> I think making this aspect challenging would be the way to go, personally. Also possibly training archery you could gain points not in accuracy so to speak, but maybe how long you could hold the bow steady, or the penalty for moving during aiming. I think little things like this wouldn't lead to grinding so to speak, but to specializing their techniques. As long as the "archery" skill or training in it didn't lead to a direct accuracy increase I think it's ok - personally.