Zekeen
07-01-2009, 10:52 PM
Recently, I have been having the odd flashbacks to my youth, it's odd saying that since I JUST graduated college.
Anyways, as the days went on, I have become OBSESSED with thinking on one old game I thoroughly enjoyed and discovered.... I can't find it. It's driven me more and more insane trying to finding, searching old demo archives, looking up screen shots of a thousand games that are unlike it, and just going crazy in the search.
And so it has driven me insane enough to look to my Tatsumaki friends, because I know a LOT of you guys love some old school games. Please help out a fellow gamer and help me figure out what this game was so I can hunt it down and play it again.
I downloaded a demo probably a decade ago, but the timeframe is too iffy. I used to download demos of only about 20-100 megs, I was on dial up back then. Only timeframe I can give is about 1996-2002, closer to 1998-2000 though most likely. I downloaded a metal fatigue demo at one point, which was a 2000 game release soooo, no diea how long I played these demos)
So, here's what I remember.
The game was ultra influenced by D&D. It had a sort of overworld map of which I can't fully remember. The graphics were rather good, but mostly the kind of which looks like it was painted (beyond exceptional at that).
You could only travel so far a day, and I think you had random encounters while traveling. There was a lot of loot in the game too, making it more fun. Your guys would lvl too. You could even sell and buy items in town.
I think the game was a free campaign type, playing multiple levels, maybe even a continuation type (I hope it is, I love those - one scenario and carry over)
What some KEY FACTS of figuring it out are these-
Combat was carried on a separate screen, it was traditional side to side combat, and hectagonal or octogonal grid based. The graphics here were the exceptional painted and I loved it, I don't know if it had animations for them or not. It may very well have been sprite of 3D models in various poses. The combat was flat though, with upper grids being further away, lower closer, and sideways.
When you perform a move, such as attack, you see big red dice spin and it then showed you the dmg and such at the bottom of the roll. Was a d20 dice, red with white numbers. If you shot an arrow, it's fly at the target, and then the dice would jump up on their grid and it'd show what your attack rolled, or defense, ect.
The game was VERY dark feeling. That kind of really good dungeon crawl style, not black, or evil, or whatever, but a sort of fun ominous feeling to it.
In the demo I remember pirates and monsters, but most of all I remember a drunk, where you could attack him for insulting you, or just give some passive remarks for bonus exp. IT was a coastal town in the demo.
So, it's a game with a daily turn base overworld movement, with combat in a separate 2d grid based screen and uses a graphical dice to show your rolls on combat.
If anyone can help, I'd be greatly appreciated!
Anyways, as the days went on, I have become OBSESSED with thinking on one old game I thoroughly enjoyed and discovered.... I can't find it. It's driven me more and more insane trying to finding, searching old demo archives, looking up screen shots of a thousand games that are unlike it, and just going crazy in the search.
And so it has driven me insane enough to look to my Tatsumaki friends, because I know a LOT of you guys love some old school games. Please help out a fellow gamer and help me figure out what this game was so I can hunt it down and play it again.
I downloaded a demo probably a decade ago, but the timeframe is too iffy. I used to download demos of only about 20-100 megs, I was on dial up back then. Only timeframe I can give is about 1996-2002, closer to 1998-2000 though most likely. I downloaded a metal fatigue demo at one point, which was a 2000 game release soooo, no diea how long I played these demos)
So, here's what I remember.
The game was ultra influenced by D&D. It had a sort of overworld map of which I can't fully remember. The graphics were rather good, but mostly the kind of which looks like it was painted (beyond exceptional at that).
You could only travel so far a day, and I think you had random encounters while traveling. There was a lot of loot in the game too, making it more fun. Your guys would lvl too. You could even sell and buy items in town.
I think the game was a free campaign type, playing multiple levels, maybe even a continuation type (I hope it is, I love those - one scenario and carry over)
What some KEY FACTS of figuring it out are these-
Combat was carried on a separate screen, it was traditional side to side combat, and hectagonal or octogonal grid based. The graphics here were the exceptional painted and I loved it, I don't know if it had animations for them or not. It may very well have been sprite of 3D models in various poses. The combat was flat though, with upper grids being further away, lower closer, and sideways.
When you perform a move, such as attack, you see big red dice spin and it then showed you the dmg and such at the bottom of the roll. Was a d20 dice, red with white numbers. If you shot an arrow, it's fly at the target, and then the dice would jump up on their grid and it'd show what your attack rolled, or defense, ect.
The game was VERY dark feeling. That kind of really good dungeon crawl style, not black, or evil, or whatever, but a sort of fun ominous feeling to it.
In the demo I remember pirates and monsters, but most of all I remember a drunk, where you could attack him for insulting you, or just give some passive remarks for bonus exp. IT was a coastal town in the demo.
So, it's a game with a daily turn base overworld movement, with combat in a separate 2d grid based screen and uses a graphical dice to show your rolls on combat.
If anyone can help, I'd be greatly appreciated!