[Q]Marriage [Archive] - Eyes Out Entertainment Forums

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MitsueNeko
06-04-2005, 05:25 PM
Are you allowed to get married? I'm just curious.

If you can get married, how does it work? Is there a ceremony for it? :confused:

Gryph
06-04-2005, 05:51 PM
I believe that at present, romantic RP marriages will not be allowed, and the issue of non-romantic marriage is still unsure. This is because of the real life relationship problems that can come about from a real wife or husband finding out that the spouse has another significant other, even if it is make believe.

If I'm wrong, please correct me...

Skurai
06-04-2005, 06:01 PM
It's true. People end up having feelings for eachother and it could lead to problems. Theres also the fact that it would lead to people playing female characters/male characters just to scam and steal from there "Hubby".

Lodeclaw
06-04-2005, 07:22 PM
While marriage can of course create issues, I think it should be implimented when the game goes gold. We should not, however, make it easy to marry anyone you want. Ragnarok Online, for example, allows marriages, but they cost a fortune, so only the most dedicated couples make it to that point. :)

Skurai
06-04-2005, 08:42 PM
hmm...Yeah. I agree. Doing that would solve a great deal of those problems. :-p

ToshiMaru
06-04-2005, 09:55 PM
hehehehehehehehehehehe :D doesnt this remind some of you that other conversation/thread we had LONG AGO about marriage? hehehehe, i think it was on the old forums - not sure. hehehehe :D

Skurai
06-05-2005, 12:05 AM
>.> By the sound of it you coverd some very funny topics. hahaha...ah yes. The whole "Online Relation" thing? xD

Sykoi
06-05-2005, 08:06 AM
I've (personally) decided a long time ago that marriage won't be in Tatsumaki, unless there is an incredibly large demand for it.

The reason being has already been mentioned, but I can't stress it enough: Those who are married in real life, that get married in a game, generally can let things get out of hand and/or their spouses will misunderstand.

I, nor anyone else in EoE, want to be responsible for ruining marriages :P

Lodeclaw
06-05-2005, 12:18 PM
I've (personally) decided a long time ago that marriage won't be in Tatsumaki, unless there is an incredibly large demand for it.

The reason being has already been mentioned, but I can't stress it enough: Those who are married in real life, that get married in a game, generally can let things get out of hand and/or their spouses will misunderstand.

I, nor anyone else in EoE, want to be responsible for ruining marriages :P
All in all, I agree with you Sykoi. There are already enough things ruining marriages. I'm sure people will roleplay they're own marriages anyways, so there is not point in implimenting it into the game. It would be a waste of the devs' time.

DeXtrose
06-13-2005, 10:43 PM
Anyone who wants marriage in this game is going to have to take fisticuffs to me because I am strongly against it.. I have played far too many games and see far tooo many groups destroyed by marriages gone wrong, and that doesnt even take into consideration all of the lives that have been ruined in the processes of RP dating, many relationships have fallen prey to it. People get involved, their significant other is ok with them "internet dating" so they do, they meet a guy/gal whos really nice, and get really close to the gal/guy but know deep down they would never leave their wife/hubby. One day him/her and the significant other have a big fight, and the internet lover looks real darn good.


Now scoff all you want, I know people this has happened to personally. One is no longer alive.

connick
06-14-2005, 08:19 AM
I don't see any reason why marriage shouldn't be in this game. You could do it in feudal Japan, why not in a game about that time period? Besides, there will naturally be terms and agreements before playing this game (mostly to cover EoE's ass) that will preclude the dev team from bearing any kind of responsibility for people's RL actions.

I'm sure people will roleplay they're own marriages anyways, so there is not point in implimenting it into the game.
Lodeclaw is exactly right. If people can wear jewelry and ceremonial garb they will have their own weddings. They just won't be 'recognized' in that the game engine will make no differentiation between married and unmarried players.

(On a side note, I met my girlfriend online in March and the past few months with her have been better than I could have possibly imagined. :))

ShininShado
06-14-2005, 08:41 AM
I agree with Connick, it all comes down to maturity level of the two involved. I "dated" in a long distance relationship <I was in college in SC and she was working in Fla> for almost three years with a woman I met on an online game, and it was a good relationship. My wife, a different woman, I met online, and we have an awesome relationship. From a development stand, I think if you are going for realism, marriages and a marriage ceremony should be part of the game. If it is not the alternative female or male in this game environment that breaks up a shakey marriage, it will be another stimuli. EQ did not have an official marriage interface, but you could set up a roleplay marriage there, maybe what will transpire here. Nexus TK had marriages as part of its game environment, and I had never heard of that becoming a problem.

Sykoi
06-14-2005, 09:38 AM
Its not that I'm afraid of the legal repercussions, its more-so the fact that myself, and the entire team - would be responsible for ruining a marriage, and thats just not something I want to be responsible for :P

But, we may try to implement it later if theres enough of a demand for it.

KazeKuroi
06-14-2005, 12:34 PM
It does make for a comfortable, role-playing enviroment, Generaly Sykoi it isn't your responsability, It is the guy or girls responsablitiy to get permision from their spouse or to be sure their spouse understands, that it is just role-playing. He/She can avoid marriage, for their spouse's sake. You and EoE are not responsible for their ignorance.

ToshiMaru
06-14-2005, 03:48 PM
yes...but either way, there will always be some people who dont understand. Anyone here ever seen a guy who is TOTALLY obsessed about his ingame marriage? And thought it was reality??????????? :mischievo freaky....

Chronor
06-17-2005, 07:25 AM
You could just throw in an NPC wife/hubby. They would commit to the household chores, such as cleaning and cooking and for the male farming and such. They'd always stay at home and you don't have the issue of person on person relations. (Though i'd hate to see a guy get totaly obsessed with his NPC wife!)

Skurai
06-17-2005, 04:13 PM
Lol! yeah...but some people are just lonley and if they can meet somone online in a game and be happy...that's what there going to do..but you have to remember...people WILL abuse this marrige system. and people WILL choose female chars or male chars just to scam there spouse...or even in some cases just to play with there emotions. This stuff does happen...so I'm thinking your best bet would to be either not to have marriages in the game...or have them but like stated earlier. Make it very expensive or hard to get married. IE: a complicated quest. That way only the truly serious couples will spend the time and money to tie the knot. I also must add that I don't realy beleave getting married in an online game is a good thing...it just can cause a whole lot of problems and if you ask me...an online game is not the place to go looking for a relationship. But thats just me. :dance:

Osumi
06-18-2005, 03:01 AM
I think I'm going to try to marry someone in my own ingame family. That is ok right? Or maybe I want to marry a few people, is that ok?

Adding Marriage into the game as an actual game mechanic opens up too many issues. Just RP it out on your own. You will still enjoy it just as much and you can still RP your own ceremony. That is the beauty of Roleplaying. You don't have to rely on a game mechanic to do what you want.

-Osumi

ShininShado
06-18-2005, 12:31 PM
That's true, can roleplay a buncha stuff that isn't actually in game. Either way they are handled would work out ok.

connick
06-19-2005, 09:37 PM
Recall:
If people can wear jewelry and ceremonial garb they will have their own weddings. They just won't be 'recognized' in that the game engine will make no differentiation between married and unmarried players.

ShininShado
06-20-2005, 10:00 PM
Ok, maybe no actual ceremony from a programming stand, but maybe giving the option for ceremonial wedding garb in game.

ToshiMaru
06-20-2005, 10:28 PM
A female warrior holding a katana, and wearing a wedding garmet, now who doesnt want that????

KazeKuroi
06-21-2005, 03:17 AM
With marrige or not... It's going to cause problems in a real life relationship... I can tell you I broke up with my boyfriend because he appeared to love a game more then me. Those that have an adictive personality are the ones who have these problems... so the problem will still happen, with preventative measures or not. Welcome to the world of role-play.

SunWuKong
06-21-2005, 06:45 AM
Official, or not, people are going to get 'married.'
Throw in a disclaimer that Eyes Out does not officially support in-game marriage between players, but players may do so at their own risk.

Marriage in feudal nations played a big part in making alliances and keeping peace. I think that Tatsumaki should have this in some manner.

Akatsuki
06-21-2005, 10:06 AM
I don't really have that big of a problem with getting married in-game, whether it is official or not. I'd like there to be some kind of official marriage, but only after a lot of tests (say, a bunch of roleplays that have to be of a certain length on the boards so that the characters IC'ly make sense to be married). It's really up to the players on whether they take it to extreme measures where it starts becoming a problem in real life - I don't think the creators should be held responsible for that kind of stuff.

Lost Hope
06-29-2005, 04:49 PM
If you think about it... Marriage between two characters will not become a real issue in a game like this if the dev team implements a permadeath system.... I mean c'mon, your spouse just died, and isn't coming back.. relationships would have to carry over, and become internet-based, or possibly RL relationships, not based entirely on game experiences. I think that this will seriously take away from the whole home wrecking factor that, as the devs said, plagues other games. For those of you who don't understand what i'm trying to say... lets lay it out for ya.

There is something innately romantic about having a representation of yourself interact romantically with a representation of another person, this interaction can create romantic feelings, wanted or unwanted, between the players. In many other RPGs, this is allowed to continue because characters don't friggin die... However, in this RPG... characters meet their death rather frequently... but don't come back, marriage is over. The RPG now has nothing at all to do with any romantic feelings that lingers between the two players. Now that their romantic stimulus is gone, odds are heavily in favor of their romance dissapearing also. If it does not, then that is none of the dev team's business ;) , and absolutely not their moral responsibility to regulate, which is a damn good thing for them.

ShininShado
06-29-2005, 04:58 PM
That's a good point.

connick
06-30-2005, 08:33 AM
in this RPG... characters meet their death rather frequently

I've read several times in several places that this is not to be the case. Devs are pushing for very few deaths outside of the fighting class. Why would farmers and hermits be dying frequently? Besides, even if death was a common threat, married people who never wanted to die could go hide under a rock somewhere or just tread water in the ocean and whisper sweet nothings to each other. It's a silly debate. Put in ceremonial garb and let the players decide what they want to do with it. Maybe they'll throw a costume party or something. Just don't get caught up in responsibility for people's hearts because it isn't your fault or obligation. Even with nothing related to weddings people will be trading their lucky pennies and saying I love you. Frankly, I don't see where the concern lies.

ShininShado
06-30-2005, 12:17 PM
I think what was meant is that there is a possiblity that players will meet their death frequently. Even a small chance of that would negate the effects of having a rubber band man character that is somehow alive after dying 50 times. Since the marriage will more than likely be roleplayed, if the character dies, hence the end of that marriage. I like this idea, and it is realistic.

Lost Hope
06-30-2005, 05:22 PM
What I meant in that statement.. didn't really get across as planned. If a player died, their character (if we use perma-death) is dead, and is not coming back, so the marriage, whether with dev support or not, is over. (Would work a lot better if devs programmed marriage into the game, so that this could work nicely)

poporo
08-18-2005, 02:36 PM
ummm... this idea might be thrown out instantly...

but maybe you could put in NPC wives? and then maybe... get NPC kids?! :confused: haha probably a lame idea...

but there was just recently in an article i read.... http://www.sltrib.com/nationworld/ci_2943321 about marriage problems as people have mentioned.


man i'm posting on an old thread >.>

Akuma
08-18-2005, 02:45 PM
The NPC kid thing was discussed in a thread I started - I don't know what peoples' thoughts on the wife thing are.

poporo
08-18-2005, 02:51 PM
yeah i posted it and then just read abotu the npc kid thing >.>

umm.... npc wifes of course would decrease interactivity... but of course you have to be politically correct and have npc husbands too. but if any of you have played ffxi, they have npc's that follow you around.... and you can lvl up their skills and such. i guess you could have that as an idea?

i'm not too keen on the husband/wife female/male social status of feudal japan though. maybe somebody can help me out?

lashiens
08-18-2005, 07:03 PM
*puts on his gentlemen's sporting gloves to get down to fisticuffs with the devs* :D

I understand the concerns of the dev team in regards to not implementing marriage in the game because they don't want to 'ruin people's lives.'

However. It is not your responsibility, nor is it your 'fault' if someone's life gets ruined. People make the decision to make choices that ruin their lives, not the game. A few good examples of this would be the old Everquest fiascos that came around because of people getting TOO addicted to the game. They're the ones who made the choice to abandon their jobs, etc. And they paid the consequences for failing to remain 'outside of the game.'

Be that as it may, marriage has no reason to NOT be in T:LAW. After all, whether you have a marriage mechanic in the game or not, people WILL get married in the game. This is for certain. Either through roleplay and stating that they are married, or even to go so far as to create characters with the same surnames in character creation, people will do it. You may as well go ahead and give them the tools to at least do it properly within game.

If it makes you feel any better, go ahead and put in the traditional exclaimer "Game Experience may change during Online play" and say that you don't have control over what people do outside of your game world. Because in the end, that's the truth. You really don't have control over them outside of the game world, at all.

Akuma
08-18-2005, 07:07 PM
I don't think they'll have a problem putting marriage in. Even SWG had marriage - no controversy was raised over that.

Tenshin
08-18-2005, 07:20 PM
I think marriage in a game is the stupidest thing i've ever heard of. When SWG announced it I almost crapped my pants in shock. If I play a game, with intentions of roleplaying, I'd like to roleplay an adventure, not roleplay settling down with a digital wife and kids, cooking digital meals and going to digital work all day... but that's just me. It just seems like gaming is becoming too close to the matrix. And it scares me.

Akuma
08-18-2005, 07:22 PM
I think marriage in a game is the stupidest thing i've ever heard of. When SWG announced it I almost crapped my pants in shock. If I play a game, with intentions of roleplaying, I'd like to roleplay an adventure, not roleplay settling down with a digital wife and kids, cooking digital meals and going to digital work all day... but that's just me. It just seems like gaming is becoming too close to the matrix. And it scares me.

Can one heroic adventurer marry another? :D

And woohoo - 100 posts.

Besides, not everyone likes combat. Marriage just adds to the roleplay for them. Realistically - people get married.

lashiens
08-18-2005, 07:26 PM
cooking digital meals and going to digital work all day... but that's just me.

roflcopter :D

But seriously though. You crapped your pants when SWG put in the marriage system? :eek: I couldn't imagine why, it doesn't do much of anything in game, really. It just shows in your character sheet that you're wed to that person, and nothing more.

But in the end, what defines roleplay to you, doesn't necessarily define roleplay to someone else, you know what I mean? Like for you, roleplay is all about the adventure at hand. But for other people, roleplay is what happens outside of the adventures that they have. You know, the moments in life that define what a person/character is.

I happen to be of the party where adventure AND other experiences define roleplay for me, though. So I'm not arguing against you or anything, just making some points. :D I personally would just HATE to see a developer team who is placing such a HUGE emphasis on realism, leave out something that is more real than anything else.

glowsticknation
08-18-2005, 07:29 PM
imo, regardless of how stupid one person may think it is, it may be the only thing one other plays the game to do and maintain...

but then again, since you hate it so much... why participate? its not mandatory by any means

Yukie
08-18-2005, 07:32 PM
I think marriage in a game is the stupidest thing i've ever heard of. When SWG announced it I almost crapped my pants in shock. If I play a game, with intentions of roleplaying, I'd like to roleplay an adventure, not roleplay settling down with a digital wife and kids, cooking digital meals and going to digital work all day... but that's just me. It just seems like gaming is becoming too close to the matrix. And it scares me.

Just because YOU want to roleplay an adventure doesn't mean every single person on the planet does. So what if someone wants to marry someone ig and "settle" down? They might marry and continue to adventure together, or they might be artisans and roleplay building up their business together.

Thats like me saying I'd rather people get married and go to virtual work all day because when i roleplay i want to roleplay like that and not like an adventure.

How does their marriage affect YOUR gameplay in anyway? It doesn't, if you want to adventure and chop stuff into tiny little pieces, have fun and go do just that. If someone wants to get married and go to "Digital Work" all day, how does that affect YOU? Oh wait, it doesn't.

So, just because YOU think its stupid doesn't mean it is.

lashiens
08-18-2005, 07:34 PM
its not mandatory by any means

I agree. I would be STRONGLY against ANY kind of forced marriage system in any MMO, especially if you HAD to do it in order to 'advance' within the game.
Marriage in T:LAW should just be there for novelty purposes, to be honest with you. I'm all for novelty.

Tenshin
08-18-2005, 07:39 PM
i didn't say i hate it, I said it's stupid, and I also said but that's just me. That's my get out of jail free card right there. I just think it's silly to marry someone in game. But upon reconsideration, I think if there were non combative characters married, it would add life to the game to see them together doing... marriage things. I think there should be divorces too though, and she actually gets half your stuff, and you have to pay child support. Oh wait, right, feudal Japan... in that case, you should have the option of slapping your wife around or selling her to a whore house.

glowsticknation
08-18-2005, 07:53 PM
despite how crude that point came across, you do have a valid one, tenchi... but the thing is, this game is realism to the point of fun... how many people do you know here that want to be married to the perfect guy for the first day... then sells them to a whore house?

btw, it sounds like yukie wants to get married hardcore in the game... im not gonna stand in her way... can i come? i'll bring flowers, promise!

Trin
08-18-2005, 08:05 PM
I think SUPPORTING marriage in game is great. Because marriage is optional, players who think it's stupid don't have to do anything, but those who would like to live a digital life to its fullest can do so.

Because the game is so heavily based on roleplaying, realistic activities like marriage aren't totally ridiculous. A player wants most real life options available if they want to effectively roleplay. If you want to roleplay someone's husband, then so be it. :)

Yukie
08-18-2005, 08:06 PM
i didn't say i hate it, I said it's stupid, and I also said . That's my get out of jail free card right there. I just think it's silly to marry someone in game. But upon reconsideration, I think if there were non combative characters married, it would add life to the game to see them together doing... marriage things.

I was actually thinking you were making a valid point here.

I think there should be divorces too though.

Your still making a good point. (Id hate to be married to an @ss like you, so yay for divorces.)

And she actually gets half your stuff, and you have to pay child support... Oh wait, right, feudal Japan... in that case, you should have the option of slapping your wife around or selling her to a whore house.



Maybe you should leave your narrow minded views elsewhere, just because you think its stupid doesn't mean it is. That comment at the end is uncalled for and i wish I could slap you around for saying it.

Trin
08-18-2005, 08:22 PM
Tenchi, I would recommend you try to be more sensitive to the feelings and wishes of others when you're posting. I don't want this to degenerate into a flame war, and you're doing a great job of turning it into one.

You don't have to agree, but don't disrespect the ideas of other people. Just because you find in game marriage stupid isn't a reason to be a total jerk about it.

Shape up.

Abc
08-18-2005, 08:53 PM
I agree with Yukie and pretty much everyone else here. Marriage should definitely be implemented at least in some small way. If not then it will be implented as best it could by everyone who wants to. :D

As everyone has said, that is the thing about RP. They can turn everything in the game to suit their Rp style. If you feel sorry for giving someone something and then they turned it into something bad or caused something bad then this world should have a lot of guilty people out there. Its the person that made that choice and anyone who blames another person for giving them more options is just plain short sighted.

This is a game. Its supposed to be fun. More options within limits is extremely fun. Don't forget these facts.

Shira

Sykoi
08-18-2005, 09:29 PM
*puts on his gentlemen's sporting gloves to get down to fisticuffs with the devs* :D

I understand the concerns of the dev team in regards to not implementing marriage in the game because they don't want to 'ruin people's lives.'

However. It is not your responsibility, nor is it your 'fault' if someone's life gets ruined. People make the decision to make choices that ruin their lives, not the game. A few good examples of this would be the old Everquest fiascos that came around because of people getting TOO addicted to the game. They're the ones who made the choice to abandon their jobs, etc. And they paid the consequences for failing to remain 'outside of the game.'

Be that as it may, marriage has no reason to NOT be in T:LAW. After all, whether you have a marriage mechanic in the game or not, people WILL get married in the game. This is for certain. Either through roleplay and stating that they are married, or even to go so far as to create characters with the same surnames in character creation, people will do it. You may as well go ahead and give them the tools to at least do it properly within game.

If it makes you feel any better, go ahead and put in the traditional exclaimer "Game Experience may change during Online play" and say that you don't have control over what people do outside of your game world. Because in the end, that's the truth. You really don't have control over them outside of the game world, at all.

Whether or not it is our responsibility, is completely unrelated - not only do we not want to ruin marriages from a legal stand point (And there is a legal stand point, people press frivolous lawsuits all the time), but the emotional/guilt involved in knowing we were partially responsible for ruining a marriage - would be a tad depressing.

While we have yet to decide one way or another, I (Personally) am definitely leaning towards no marriage in Tatsumaki.
This isn't to say I'm not willing to change my stance, it just means I don't see any positives that out-weight the possible negative aspects.

glowsticknation
08-18-2005, 10:09 PM
i have a question... saying that marriage in T:LaW is banned... does that mean that you're just not going to hold official ceremonies, or does that mean that anyone who RPs a marriage will have some action taken against them as well? i've been a part of many games which did not acknowledge marriage in their game, but marriage was still very much a part of it in that the players would form the bond and make the ceremony themselves... even without dev support

if it was said that devs will not take any part in marriages and that it was up to the players, i think thats a very reasonable middle-ground, eh?

Sykoi
08-18-2005, 10:10 PM
It just means there won't be an official ceremony, stopping people from doing it would be pretty bad :p

lashiens
08-18-2005, 10:32 PM
Whether or not it is our responsibility, is completely unrelated - not only do we not want to ruin marriages from a legal stand point (And there is a legal stand point, people press frivolous lawsuits all the time), but the emotional/guilt involved in knowing we were partially responsible for ruining a marriage - would be a tad depressing.

While we have yet to decide one way or another, I (Personally) am definitely leaning towards no marriage in Tatsumaki.
This isn't to say I'm not willing to change my stance, it just means I don't see any positives that out-weight the possible negative aspects.

Yes, it would be a tad bit depressing. However. If someone's marriage gets ruined behind a silly game..... it would "appear" that the marriage wasn't built on a very stable foundation to begin with. :eek:

I think many of the pro-marriage people will share a similar sentiment in me in this regard: You (the dev team) are taking GREAT strides to create quite possibly, THE most immersive MMORPG to date. It's mind-boggling, in fact. And it's kind of disappointing to find that you're going to limit yourselves behind something so simple, and so VERY common place. People can (and often do) have internet relationships, whether tied into a game mechanic (a unity ceremony) or not. Some people are able to handle the aspect of roleplaying a married person, and some are not. We, as a community, would hate to see the developers take away such a common rp mechanic as marriage.

Now, for my own point.... The way that I see it, telling roleplayers that they can't utilize a marriage system in their RP, is the same as saying that you can't go out and kill someone in rp, because of the consequences in real life. People go out and brutalize, maim, and kill each other everyday, and frequently blame video games as the cause. And some people press lawsuits and face criminal charges because of it, too. But, it's a part of life, and will more than likely continue to be that way. So according to that, let's say there were a player who played T:LAW quite frequently, and was an avid pvper. He then for some reason, flips out and kills someone in real life. Would you not feel emotionally responsible and/or guilty for some kid wigging out and killing someone? So, I generally fail to understand how not allowing official marriages will help to solve that problem.

ppharoah
08-18-2005, 10:38 PM
Well Marriage should be optional if in the game at all, and can be as simple as a GM/Guild Master presiding over ceremonies.

Akuma
08-18-2005, 10:38 PM
I agree here with Lash. It's not a vital element to add official marriages - but it would be nice since that, of course, is a very realistic element. The game doesn't make people crazy - some people are crazy by default.

EDIT: On the note of a GM handling marriages - here I disagree. If a GM gets involved then there will be more lawsuits and more guilt. That's unnecessary - people can handle it themselves.

Sykoi
08-18-2005, 10:40 PM
Yes, it would be a tad bit depressing. However. If someone's marriage gets ruined behind a silly game..... it would "appear" that the marriage wasn't built on a very stable foundation to begin with. :eek:

I think many of the pro-marriage people will share a similar sentiment in me in this regard: You (the dev team) are taking GREAT strides to create quite possibly, THE most immersive MMORPG to date. It's mind-boggling, in fact. And it's kind of disappointing to find that you're going to limit yourselves behind something so simple, and so VERY common place. People can (and often do) have internet relationships, whether tied into a game mechanic (a unity ceremony) or not. Some people are able to handle the aspect of roleplaying a married person, and some are not. We, as a community, would hate to see the developers take away such a common rp mechanic as marriage.

Now, for my own point.... The way that I see it, telling roleplayers that they can't utilize a marriage system in their RP, is the same as saying that you can't go out and kill someone in rp, because of the consequences in real life. People go out and brutalize, maim, and kill each other everyday, and frequently blame video games as the cause. And some people press lawsuits and face criminal charges because of it, too. But, it's a part of life, and will more than likely continue to be that way. So according to that, let's say there were a player who played T:LAW quite frequently, and was an avid pvper. He then for some reason, flips out and kills someone in real life. Would you not feel emotionally responsible and/or guilty for some kid wigging out and killing someone? So, I generally fail to understand how not allowing official marriages will help to solve that problem.



You fail to understand, please fully read this thread before making assumptions as I answered many of the comments you expressed.

I am not worried that people will cheat in game, then go cheat in real life. I am worried that spouses will take a roleplaying relationship, which we fully back, the wrong way - thus divorcing their spouse and blaming us.
It has happened many times before (To someone I know/knew, actually), and it will continue to happen as long as people have online relationships.
I don't want to contribute to an already annoying/serious problem.

Also please read my post: http://www.eoeforums.com/showpost.php?p=11789&postcount=50
I never said we would completely squelch marriage, nor did I say it was set in stone - its my opinion, and as it stands we probably won't have an OFFICIAL way to get married ingame.

lashiens
08-18-2005, 10:51 PM
You fail to understand, please fully read this thread before making assumptions as I answered many of the comments you expressed.

I am not worried that people will cheat in game, then go cheat in real life. I am worried that spouses will take a roleplaying relationship, which we fully back, the wrong way - thus divorcing their spouse and blaming us.
It has happened many times before (To someone I know/knew, actually), and it will continue to happen as long as people have online relationships.
I don't want to contribute to an already annoying/serious problem.

Also please read my post: http://www.eoeforums.com/showpost.php?p=11789&postcount=50
I never said we would completely squelch marriage, nor did I say it was set in stone - its my opinion, and as it stands we probably won't have an OFFICIAL way to get married ingame.

Right, I saw that.

I'm just putting on my sporting gloves and doing like I was told. :D

Alright check this out. Devil's advocate here, just follow me for a second.

As you said there are people who press frivilous lawsuits because of getting divorced in real life because a spouse takes it the wrong way.... let's just say that's there's a completely left field group out there, who could possibly say "Well, this game out there called Tatsumaki Online, doesn't allow players to get offically married in game, even though it's supposed to be a rather accurate depiction of 16th century Japan. So... are you folks at T:LAW saying that you don't condone people getting married?"

See what I'm saying in that example? People can, and often will twist things around just as long as they can 'win.' Like Grand Theft Auto is just a game, people took it out farther than what it was supposed to be, just a game. In this instance, you could open yourself up to someone saying that you don't support family units and the idea of marriages, etc. An extreme example, but I think you get what I mean. :p

glowsticknation
08-18-2005, 11:01 PM
actually... rockstar committed fraud to the FTC and... uh... that group that makes the ratings... with their game content... so... BAM! score one for the concerned parents!

and there won't be any left wing people who boycott T:LaW because theres no marriage... people just don't care that much...


btw, are you just like trying to pick a fight now?

Sykoi
08-18-2005, 11:03 PM
We plan to allow players to be married, we do not, however, plan to support this (As in: We don't plan to have any fancy / extra features that makes this easier).

And just for future reference: The game is called Tatsumaki: Land at War, not Tatsumaki: Online.

(And on a little side note: Marriage is a christian belief*, the game is placed in 16th Century Japan, right smack dab in the middle of the persecution of Christians)
*This is not to say that Japan did not have a form of marriage, but it was not as we see it today.

lashiens
08-18-2005, 11:12 PM
Anyone who wants marriage in this game is going to have to take fisticuffs to me because I am strongly against it.
btw, are you just like trying to pick a fight now?


No. Not trying to pick a fight, just bringing the argument to the table, know what I mean?


We plan to allow players to be married, we do not, however, plan to support this (As in: We don't plan to have any fancy / extra features that makes this easier).

Well if you had said that in the first place, I woulda shut up like, 4 posts ago. :D

And just for future reference: The game is called Tatsumaki: Land at War, not Tatsumaki: Online. Was just going off the url.


(And on a little side note: Marriage is a christian belief*, the game is placed in 16th Century Japan, right smack dab in the middle of the persecution of Christians)
*This is not to say that Japan did not have a form of marriage, but it was not as we see it today.

Correct. It was just a Devil's Advocate example, though. :p Not trying to step on toes.

Sykoi
08-18-2005, 11:14 PM
For future reference, you may want to fully read the thread and/or each post, before replying.

lashiens
08-18-2005, 11:18 PM
Um.... I did. Like, five times, too.

ShininShado
08-19-2005, 04:57 AM
I commend Iashiens for his point of view and stating in a mature way. Well stated arguement for in-game marriage, which I am totally for. Ceremonies, wedding garb, etc whole nine yards.

From a business stand-point, more people will play a game that supports marriage, than won't. Why? Because you have the romance element which appeals to women, while the combat/crafting/adventure appeals to men. In Nexus TK, there were wedding chapels, ceremonial garb, etc for weddings. There were also certain benefits to marriage, IE: could set permissions automatically to spouse, etc.

In closing, anything that enhances the depth of gameplay is a plus to me, and this certainly falls into that category. I've also been involved in two online game marriages, and both added tons to the game in my experiences.

Tenshin
08-19-2005, 05:23 PM
I was actually thinking you were making a valid point here.



Your still making a good point. (Id hate to be married to an @ss like you, so yay for divorces.)





Maybe you should leave your narrow minded views elsewhere, just because you think its stupid doesn't mean it is. That comment at the end is uncalled for and i wish I could slap you around for saying it.


The first part was real, the second part was real, the third part was a joke, but I was actually thinking about that episode of samurai champloo. Although I wouldn't recommend that option in a game, and would frown upon it sternly, it is a sad truth at the time. Many men would sell their daughters and wives if in debt and scared of the concequences.

But damn, it's the internet, I was clearly not serious about that part, and you guys need to lighten up a little. Sorry if I really offended you.

glowsticknation
08-19-2005, 05:54 PM
i was thinking of that same episode...

but i think we've got a consensus on this issue, no?

ninjaxmaster
08-19-2005, 10:50 PM
Ok, I didn't feel like reading all 7 of the pages of this thread, so I just read the first and last, so if this was mentioned, then disregard it.

Anyways, One way in which you could have marriage in the game without worrying about ruining others real life marriage is that when people register for the game, they must answer if they are married or not (there might be trouble with this as I'm not sure if you can ask questions like that, as I know you can not ask about ethnicity or if one belongs to any certain minority... leading one to believe I think married couples are a minority these days :P ...) anyways, if they are married, their character in game can not become romantically involved in anyway.

glowsticknation
08-20-2005, 01:37 AM
actually... im not entirely sure the laws and such on this topic, but i'm pretty sure there is nothing wrong with asking any personal question about the user... just as long as you don't discriminate against any specific group, then its all good and fair by legal terms...

as far as that is concerned... the main point i see is that whether or not it is included in the game mechanics doesn't really matter... people will make their own ceremonies and situations if they choose to roleplay a marriage...

and unless im mistaken, as of now there is no plans for a ceremony, but it will not be shunned by the developers... so basically, they won't do it for you, but you can do it yourself... as of now, that is

ninjaxmaster
08-20-2005, 01:46 AM
Ok, so is what your saying is, even if there is no official 'wedding ceremony' some of the serious RP-ers will just make up a ceremony? In which case wouldn't it be better if there were and actual ceremony, this way players who have wives already couldn't get into a serious romantic marriage in the game. Well, they could, but it wouldn't be a legit. marriage, it would be kind of in their own heads, which they could just do anyways.


Ergh, but now that I think about, people that are married in real life may want to play the game and marry each other in game (talk about corny, but ya never know... :P ). If the 'married in real life = no marriages in game' thing was invoked, then people that may do that can't.


My theory is, allow marriages in the game and trust that a married player will be loyal to his real wife and not get romantically involved with any players.

glowsticknation
08-20-2005, 01:52 AM
speaking from me if i was the company... that would be a fantastic idea... but it is the american way to get money for any troubles or anything bad that happens to you... ie, husband RPs a marriage... cheats on you... sue the game... regardless of faults, there will be a loss on the side of the company, not to mention a certain feeling of guilt...

the fact that they aren't currently planning ceremonies is a sort of corporate shield... by neither supporting nor denying marriages they can't be held at fault, but players have been given tools to improvise and do it themselves... you can share a house, you can buy some fancy clothes and get a bunch of people together... you can basically live a married life without having the actual ceremony...

ninjaxmaster
08-20-2005, 02:01 AM
speaking from me if i was the company... that would be a fantastic idea... but it is the american way to get money for any troubles or anything bad that happens to you... ie, husband RPs a marriage... cheats on you... sue the game... regardless of faults, there will be a loss on the side of the company, not to mention a certain feeling of guilt...

the fact that they aren't currently planning ceremonies is a sort of corporate shield... by neither supporting nor denying marriages they can't be held at fault, but players have been given tools to improvise and do it themselves... you can share a house, you can buy some fancy clothes and get a bunch of people together... you can basically live a married life without having the actual ceremony...


Oh, yes, I see now.

We'll let the gamers get themselves in to trouble without our help :P

Link293
08-21-2005, 10:39 AM
Although I agree with your comments, to ignore marriage completely would pretty much void the entire "do what you want" aspect of this game. Am I wrong?

glowsticknation
08-21-2005, 03:29 PM
yes... you are wrong... ignoring marriage completely gives you the free-range to make the marriage how you want with the tools provided... and it also gives the company a fail-safe incase something goes awry...

Akitora
04-29-2007, 04:22 AM
This was a fascinating read - what was the final outcome here? Still up in the air?

Delerium
04-29-2007, 10:27 AM
yeah i have been wondering about it as well. It is hard to get my fiance to play in game with me if she can't really find anything mainly tailored for girls. I know it is not comming out for a while but there needs to be something in the works to get more girls interested. Otherwise, these rp weddings will be, lets just say the bride and groom will have lots of things in common(physically).

moses
04-29-2007, 10:55 PM
lol. well there are girl gamers.. and they are non gamer girls. lol i dont really know what a game could add to make it "better" for girls? also, last i remember (i havent read this thread forever) was that eoe was non marriage cause they dont wanna ruin anyones actually lives etc.

Zorbon
04-29-2007, 11:35 PM
its really cuz sykoi is super weird, and doesn't want anything to do with stuff like that... anyhoo he's the main designer so ya >.>

Senshi
04-30-2007, 12:03 AM
I don't know if this has been brought up already (I don't have time to read through the whole thread..) but many of the girl characters in MMOs are played by guys... (something to think about there...)

Zorbon
04-30-2007, 12:34 AM
you know, i had an LS in ffxi that was actually, for the most part, filled with REAL females... something to think about! =D

but if you read the psy of mmo's that i posted on the forums a few months ago, it'll tell you exactualy how many men play female characters

Akitora
04-30-2007, 12:56 AM
Cool, well, that being said, I'm going to write something about the institution that was marriage in 16th C Japan :) Prehaps that will add something to the debate/idea/proposal/vetoed idea.