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[Q] 'Jobs' [Archive] - Eyes Out Entertainment Forums

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ninjaxmaster
06-01-2005, 07:29 PM
Ok, i know in this game there aren't really your standard 'job classes' as there are in most games, but there are in fact jobs, correct?

My main question is what jobs will be available? i'm going to assume a warrior type of 'job' also: thief, ninja, farmer, craftsman, seller, fisher. I'm wondering if there will be some sort of 'job' that will involve music, because i would thuroughly enjoy a job as a bard or something, there could be a music creation system that involves the keyboard to create different pitches and such, such as with a lute, or some guitar like strigned instrument, the key line for number would be a string, then the key line starting with 'q' would be the next string, so on and so forth... This would be a very interesting job, also people could create music school and we could create songs and remake classic songs of today into tatsumaki, i think that would be fun, not realistic to the game, but still fun and interesting.

ShininShado
06-01-2005, 08:05 PM
Music aspect is good idea, I posted about different instruments in history section, along with other ideas on culture that would add to gameplay.

ToshiMaru
06-02-2005, 10:53 PM
There will be a surplus of jobs in the game. From warrior types to farmer types. It ranges from complex occupations like a General of an army, or a Boss of a regional Merchant Guild. To simple jobs like a small town farmer, or a travelling fisherman.

But mostly, everyones just waiting to see what happens. You could probably make up your own profession. :rolleyes:

Kuraku Hideaki
06-03-2005, 12:51 AM
What i have read so far, is that jobs or career paths in this game are plentyfull! There are just about every job they had in feudal japan, and possibly more, with the exception of a possibility to create or discover new work oportunities.

Sykoi
06-03-2005, 11:23 AM
Just wanted to clear something up...
There are no set jobs ingame, you can do anything you want - which means you can pay people to do certain things, or work for others... ;)

And as for music: We're debating this... It'd be somewhat difficult to allow the creation of Music ingame, but it'd be a nice feature to have.

connick
06-03-2005, 03:10 PM
Excellent response Sykoi, professions should spring from the tools which players are able to utilize in game. Implement fishing rods and fish to catch and you have the makings of a fisherman profession. Include raw materials and tools to shape them with and you have craftsmen. Paper and horseback riding yields hired messangers and soforth.

Professions should be something that you do not something that you are. I'd like to see players as jacks of all trades who can then decide which activities suit them best and pursue them. Rather than having preset jobs to choose from, occupations should be a function of more basic elements of gameplay. (See Legos vs. Puzzles (http://www.eoeforums.com/showpost.php?p=4585&postcount=1))

EliteSamurai
06-04-2005, 12:49 PM
Music sounds like a great idea!!! And the way you explained how to use it. I say yes to music....all the way :)

P.S. it might talso open up a variety of new users who just like music instead of people who are in it for RPing.

ShininShado
06-04-2005, 01:33 PM
Music sounds like a great idea!!! And the way you explained how to use it. I say yes to music....all the way :)

P.S. it might talso open up a variety of new users who just like music instead of people who are in it for RPing.

I totally agree, it would make game environment more than hack and slash with samurai outfits too if cultural element was as involved as combat. It would also attract a whole other customer base, and make more money in the long run for Eyes Out.

connick
06-05-2005, 01:42 AM
The idea of musicians is a wobbly one for me. In ancient Japan their music was influenced by traditional music and followed certain rhythms and scales. I fear that if player created music is incorporated it will be too heavily influenced by modern music. I can just imagine walking by a local teahouse and hearing someone playing The Safety Dance or some other modern tune.

ShininShado
06-05-2005, 05:44 AM
That is a valid statement as well. I personally do not plan to be a musician or deal with music much, but it'd be fun to see I think.

I guess one of the most overlooked so far and probably the most prevelant profession during this time period is probably the warrior. Seeing as the whole country was at war with itself, there needed to be a ton of warriors and a steady stream of them to keep the battles going.

ninjaxmaster
06-05-2005, 08:31 PM
The idea of musicians is a wobbly one for me. In ancient Japan their music was influenced by traditional music and followed certain rhythms and scales. I fear that if player created music is incorporated it will be too heavily influenced by modern music. I can just imagine walking by a local teahouse and hearing someone playing The Safety Dance or some other modern tune.


I don't see what would be so horrible about that, well i guess the extreme role-players would get aggravated, but I think it would add some comic relief to the game to hear some versions of modern songs played on ancient japanese instruments. Also, the music system could be some how set up so that you can only play music from that era, like, the 'music' is already there and you would learn it as you learn combat skills, from teachers and schools, though i think this should be combined with the ability to freely create your own musical masterpieces. heck, you could start a band and people could hire you to play at their weddings or parties. or even, certain songs could add morale boosts to your hunting party...such as with Bards in other games.

MitsueNeko
06-05-2005, 10:36 PM
I am a musician myself. Over the years I have learned to play many kinds of musical instruments and different styles of music. My specialty are sting instruments. The instruments I'm very skilled in are the violin and the chinese two stringed erhu. I understand that some people wouldn't want to hear modern music in the era that Tatsumaki is based in.

I love ancient traditional japanese music and to dance to the ritual/festival ones. The people who want to hear music from that era are going to expect music made by the koto, biwa, shakuhachi, sho, okinawan sanshin, taiko, kakko, shako, and other instruments.

They also want to hear a pentatonic scale, which is a scale of five notes. The kind of rhythm they want probably goes like dah, dah, dahh, dah, dah, dahh or dahh, da, da, da, da, da, da, dahh. The scale I probably had in mind would probably have b flats, e flats, and a flats in them.

The tradional Japanese tune, 'Sakura' have have these three flats. If you're
a musician, help me explain what I'm talking about for those that don't really understand the music language. I'm not really good at explaining things to other.

I think we should be able to make our own music using some of these musical rules in the japanese music style. Then bards can really exist better because they go around playing music. The songs they make up have to be judged by whoever is in charged with the music and get a thumbs up.

connick
06-06-2005, 03:51 PM
Prewritten music keeps realism but limits freedom. Freely created music would detract from realism but give full creative rights to the player. Unfortunately, I think the better answer is the former. Being able to play unique music in realtime would simply be too much of a drain on packet sizes and CPU usage towards audio output. I'd like to hear more discussion on the music topic... I'm still unsure which way is the best for everyone.

ShininShado
06-06-2005, 05:44 PM
Started new thread for music discussion (http://www.eoeforums.com/showthread.php?p=5080#post5080). I like the idea of music, but can see that it could potentially harm roleplay, think that being able to play an instrument would attract players just on that aspect. Musicians as a paying profession might be shakey though.

ShininShado
06-22-2005, 10:40 PM
Mercenaries will become the best paid profession I predict. I think it overlooked, and would be a lot of fun to roleplay. Another interesting profession I think that hasn't been mentioned is the role of a butcher. You could be law abiding constable by day, and theif by night, knowing that the constable will eliminate competition would be fun. Folks could have more than one if not several different professions as well, a cook that also grows his own vegetables, etc lotsa possiblities here.

Aucillion
11-18-2005, 12:54 PM
Mercenaries will become the best paid profession I predict. I think it overlooked, and would be a lot of fun to roleplay. Another interesting profession I think that hasn't been mentioned is the role of a butcher. You could be law abiding constable by day, and theif by night, knowing that the constable will eliminate competition would be fun. Folks could have more than one if not several different professions as well, a cook that also grows his own vegetables, etc lotsa possiblities here.

I predict the best paying job will be the craftsman who can craft the uber loot alot of people will fighters or atleast try out the fighting professions so I dont see a shortage of them but a skilled Katanakanji will be worth his weight in gold.

Alden
11-24-2005, 02:04 PM
as much as I know this game doesn't have any set professions, it'd be nice if the developers would set something up like a table exploring the possibilities of each set professions

for exp:
Weaponsmithing:
Bows:
Swords:
under these categories, of all the things you have learned you could put them
Polearms:


and it goes on, eventually you could full fledge become a master of katana making and be the only person or be within a select few of people that could make Legendary Katana's in which you could fully customize the hilts, blades, and look


someone tell me if this is good or not




on addition to the merecenary profession, you'd have to make it so someone who was high up there like a family leader or daiymo could give you the assasination quest to collect so-and-so's head or hairpeice, that'd be pretty cool

SayOcean
11-24-2005, 02:12 PM
Well, How about Opening a shop or business such as a market or such will we be able to do that?

Alden
11-24-2005, 02:18 PM
well if you have enough money, hopefully this game will deal koku, or if you have the materials and the plans for the shop, then you can start it up, or if you wnat to rent it even.

moses
11-24-2005, 02:24 PM
yes, from what i remember sykoi putting in the wiki, you need to have money, resources, and blueprints to start any building. Once its up, you can for sure trade, and craft items.

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