Various questions [Archive] - Eyes Out Entertainment Forums

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NinjaKerocker
01-20-2009, 02:10 PM
ok this is probably a silly question, but i need to ask it, in the discribtion of happi coats it says that they had names of families on them, will this be in game?! ie will we be able to put kanji on our happi coats if we want to?!

Second question is, i know it has been discussed before and i quote Sykoi "it would be a nice addition, but it's gonna be a pain to impliment" or something close to that, regardless, it's the topic that every ninja crazed fan wants to know, will advanced movements be implimented in the game?! and i am not asking about those crazy movements where you do a front or back flip, just the necessary stuff, such as:

-Assisted jump (seen in Splinter Cell: double agent)
-wall assisted jump, where if u need to jump on a high wall that you cant reach by a regular jump you'll have to find a perpendicular wall that you'll use to get a grip on the high wall grid (also seen in Splinter Cell: double agent)
-split jump, where you use very close walls to jump and then split hang yourslef with your legs to hide from enemies (Also seen in Splinter cell: double agent)
- that jump you use to get behind the enemy when you are infront of them (dont know the name lol, but those of you that have played Shinobido: Way of the ninja) know what i am talking about

third question, will the attributes in particular strenght and agility affect the appearance of the character?! (should if you ask me) i mean a "strong person would have a more muscular looking body than a non-"strong" character?

Fourth question, yeah i know i asked this before, but tattoos?! lol, i quote sykoi again "they are not hard to impliment it's just a waste of time to make all the artwork", so what i am asking, will they be implimented at some point? may be after release?!

fifth question, is the beastary list gonna stay this short?! or are you gonna include more animals?! - i wish there would be tigers, i'd make me a pet tiger! XD, enough fanasizing- but will the list be extended?!

AND THAT's it i guess

WhiteHawk
01-20-2009, 03:10 PM
Well I'm not sure how necessary many of those "necessary moves" are. =P
I mean, since the game is an MMORPG instead of an Action game ( even though combat is action oriented ) I don't see how every pair of close walls in the game would be created in a fashion that allow allow people to split jump, or if split jumping would be worthwhile at all. =P

When it comes to the beastiary, I wouldn't consider that an issue. You see, since the game is based on the society, commerce AND fighting, you will have plenty to do. I mean, the objective is to not allow people to "Grind".

There will be no levels, so there is no reason to kill random creatures "en masse". And if that is the case, there is no problem with a smaller amount of creatures. That said, I'm certain there will be a much greater variety of creatures in the final game: Since there are no monsters, adding animals over time isn't much of a hassle. Don't worry, there'll be plenty to hunt.
Also remember that boars and such aren't the kind of thing one can practice their swordsmanship with.

About the physical build, I would say that since there are no actual "stats" to it, determining the physical build of someone would have to rely on a player's actions instead, which could be weird to implement.

Svage
01-21-2009, 02:13 AM
Couple of points,
(kind of in reverse order)
THere are actually "stats" but nothing that is visible. in a computer/digital world numerical values are required, but we won't have any clue what they would be. I shouldn't be too hard to impliment a slight size modification at certain values, but I see that as a low priority right now.

Now to animals, My only thought is that since we will be hunting for meat and furs for crafting there will be some people who will hunt "en mass" to try and make a lot of money. So I think limiting the Number of animals availabel in an area durring a certain amount of time is kind of necesary. Maybe put a death timer on them, they only spawn 24 hours after being killed or something. Keeps the skins rare and the value up. And on that note, will fancy items like a tiger skin rug or stuff like that wear out? to keep the value of them up?

and to the "fancy" necesary moves, I doubt much like that will be available, at least not right up front. and when they are, it will be like a combat thing where player skill and timing will be a big part of pulling those off. Kicking off one wall to get to the top of another is about 50% timing, 40% practice, and 10% strength. Not to say you don't have to be strong to do it, but it is really hard unless you have great timing. doing the splits between two walls? finding two walls positioned just the right distance apart is harder than you would think. and the combat flanking jump, also something they can impliment but would be dependant ALOT upon player skill. at least that is how I see these things from my time here. as always, If I an wrong, one of the Devs PLEASE correct me so I don't look stupid.