View Full Version : Peaceful Life
Hige Katsumori
10-13-2008, 03:29 PM
Within Tatsumaki, I plan on living a somewhat peaceful life as a blacksmith (Hoping to be the best, actually.(And make myself rich by selling my swords to the strongest family!)), and I was wondering, what if some random dude tries to kill me and steal my swords?
I understand there are penalties for random killings, but, in a Role-Play perma-death server, that won't bring the blacksmith I worked so hard to create come back.
Will there be any skills or security things to ensure a peaceful life?
I'd hate for him to die just like that.
Gheari
10-13-2008, 04:11 PM
Well I think we had decided on something along the lines of npc guards. And then there's dogs. Oh, and also the ever handy security lock. But anyways, if you are a blacksmith you will become strong, and it will always be handy to practice a combat skill. So if you are strong, and you invest even a little bit of time and money in self defense, then you'll surely be fine.
Hige Katsumori
10-13-2008, 04:30 PM
I was thinking of some hand to hand self-defense.
It'd be nice if there was I disarming technique.
I could get good perceptual stuff and good disarming. Anyone tries to sneak up on me, they end up on the floor with their sword in my hands. =D
also if your shop is in or near to a town i dont think you would have to worry to much about any random killings, and even if you are a bit far out from town if that area is under the laws of a stong clan that would also put of most sane players as they would most likley be hunted down and killed them selfs
but then again that would not do much to stop the insane people who will run about the place killing as they go not careing if they live or die but theres nothing we can do about them :-p
Hige Katsumori
10-13-2008, 04:44 PM
I was just thinking that there has to be some new players without any sense. People that would just be thinking, " I can just -kill- people?! Awesome! ".
I think it'd be cool if people at the beginning of the game wouldn't be given any freedom until they've been taught the basic mechanics and laws of the land. That way they wouldn't do anything stupid without knowing what's going to happen to them.
Gheari
10-13-2008, 05:20 PM
Maybe there should be an instance, or maybe even a cinematic, that shows what you can do, what you shouldn't do, and what happens when you do things you shouldn't do. Maybe have an old man walking around with you (this would have to be first person perspective of course) and you're talking to him. You are walking on a road next to a forest; there is a man with a bow about 100 meters from you. You hear the sound of chopping; you walk by a family of woodcutters. You see the man with the bow again, but very distantly. Then you walk by a river, there's a fisherman's hut there, and baskets of gutted fish. Then you see the man with the bow walking out of the woods carrying a boar. You enter the outskirts of a town; you see rice paddies, men and women working, and children playing with animals and each other. You walk by a blacksmith's shop. The owner walks out and greets a samurai; they exchange a few words and head inside. You walk deeper into the town, you see merchants peddling their wares, a boy pickpockets a man (this could be something where you make a choice on what to do depending on how this is formatted). You walk deeper into the city; a man is intimidating a geisha. After you see this you walk into a slum, you see a diseased man on the side of a road, and yakuza down an ally gambling. You walk out of the slum into the district where the old man lives. You sit down with him and have tea. A burglar breaks in and hits you and the old man over the head. When you wake up you are tied up in a large room with about ten men, it appears you have been kidnapped. After a few seconds you hear a loud bang, and a group of bounty hunters, police, or samurai breaks into the room. They subdue the offenders and untie you and the old man, but it appears he is dead. They execute the yakuza/bandits on the site and tell you to go on your merry way.
Hige Katsumori
10-13-2008, 05:29 PM
And with all of these situations containing different outcomes?
I see such a thing being possible on a single player game, though, with a dynamic world it feels like this would be hard to implement from what I'm picturing.
Sokuku Ishimaru
10-14-2008, 11:36 AM
I think there's a simple solution to the new players 'killz youz' problem.
Don't start us out with the incredibly unique, incredibly expensive, Katana. Make us work for our blade, that way if some idiot attempts to assault you with his fist/stick he won't be much a of threat to a incredibly strong blacksmith, with months and years of iron working.
And if you fear that bad, hire a Yojimbo((Real Player.)), to protect you. Or some NPCs, I remember Syoki saying something about being able to Hire Npcs to help you do things.
Letum
10-14-2008, 12:14 PM
Might be completely insane and stupid idea but, u know the map will be huge and the noobs won't spawn all over the map randomly, so to get rid of the new player dilemma move somewhere far far away from the noob-spawn, problem solved. That is atleast until they find out how to maneuver their character.
I might be deranged but, i'd say that's pretty simple solution..
Gheari
10-14-2008, 04:50 PM
We still have to teach new players that killing = bad.
Hige Katsumori
10-14-2008, 08:54 PM
Well, I will have friends playing the game with me most likely, but I doubt someone's gonne be around me 24/7. I'm sure I'll be able to take care of myself if that situation ever arises. And new people will learn that killing's bad at the beginning of the game. Sykoi mentioned in that interview that there's going to be one.
Gheari
10-15-2008, 08:22 PM
A yojimbo is more for protection if you're meeting someone or if you're traveling.
Hige Katsumori
10-16-2008, 02:15 PM
.....
Ah.
Sokuku Ishimaru
10-16-2008, 05:39 PM
Says historical past. But irrelevant of such things, you can hire one for whatever you desire.
Just like a modern body guard is generally for when you go and travel, you can still get one for your house/business protection.
Being that constrained simply due to history limits the game in my opinion.
Gheari
10-16-2008, 05:40 PM
But how many players are going to want to spend all of their time protecting others?
Naruto4051
10-16-2008, 06:16 PM
you never know. Maybe if they get payed a bunch of money.
Gheari
10-16-2008, 07:28 PM
That does not answer the question of "how many players are going to want to spend all of thier time protecting others". The question was meant to state that even if a yojimbo was willing to protect you all the time, they would be expensive and untrustworthy when compared to the ease of joining a clan, which would protect you for little more than your services.
Hige Katsumori
10-16-2008, 10:00 PM
I'll probably get protection of a clan once one hires me to make their weapons. =D
Gheari
10-17-2008, 10:38 AM
Well I don't know any clan that would do that. Ahem, Ikko.
cotyjacobs91
10-17-2008, 05:56 PM
hey long as they pay good then it shouldnt matter lol its a job just like farming and stuff but only do it for the wealthest people lol
Svage
10-17-2008, 08:39 PM
Ryubara will let you work for us, we will need good craftsmen to support our economy and a good swordsmith would be an added bonus, as I am going to work on armor smithing primarily, lots of ornamental stuff.
Gheari
10-17-2008, 09:22 PM
Ah but assuredly the Ikko or even the Kumamoto would offer more benefits. A purely economic clan is, in my eyes, less appealing to the more ambitious merchants. The Ikko would surely be able to offer more in terms of bodyguards. And the Kumamoto would be able to procure assistants and resources for you. Even if you were to side with Kumamoto, seeing as how Ikko and Kumamoto are allied, we would still be able to protect you and you would be able to offer us your services and the same goes if you were to join the Ikko and trade with the Kumamoto. By the way Hige, I didn't enter this conversation trying to recruit you, it just turned out that way. But either way, you don't have much choice right now except Kumamoto/Ikko or Ryubara. Anyway, if you dislike your choices you can always wait.
Hige Katsumori
10-18-2008, 12:16 AM
Ryubara will let you work for us, we will need good craftsmen to support our economy and a good swordsmith would be an added bonus, as I am going to work on armor smithing primarily, lots of ornamental stuff.
"Let"?
Pshaw!
I'll wait until people are asking me to. I want to be like, the Hattori Hanzo of T:LaW. *Heroic pose*
Gheari, any of them will do (Except for the one this guy suggested.) I'm sure I'll figure it out when the time comes. I don't want to make any plans just yet; I like letting things happen as they happen. So yes, I do indeed intend to wait. But thank you for the offer never the less.
Gheari
10-18-2008, 12:43 AM
I understand. But I do hope that you'll still do freelance.
Sokuku Ishimaru
10-18-2008, 04:57 PM
I'd protect someone for money. It gives me a good rp, sit in the shop drinking sake with a sword at my side. Be a lazy ass Ronin.
Gheari
10-18-2008, 05:50 PM
Yes, but would you do it all day? I'm just saying that a yojimbo is good for when you need extra protection from bandits, enemies or unpredictable people, but when you're in your normal setting it's probably better to just learn a few techniques to defend yourself and allow your clan to protect you.
Sokuku Ishimaru
10-19-2008, 07:50 PM
Lay around getting drunk protecting some who probably won't be attacked all day? Hell yeah.
Letum
10-19-2008, 11:22 PM
I will promise to pay you 2 million of whatever the highest currency will be if you will "Lay around getting drunk protecting some who probably won't be attacked all day" for an month and i promise to pay you another 2 million if you will find someone who will hire an in-game alcoholic who just lays around and has virtually no fighting capability of any level, after all you have been laying around and getting drunk all the time.
The deal will be off if you decide not to be an alcoholic, posess some level of fighting skills and/or if i decide it's rigged ;P
That aside, Ikko has an protection branch, they surely wont hire out guards to anyone but, i see no reason why not to move to Ikko/Kumamoto city when you get police coming at your door every now and then and on many topics there has been discussion about NPC guards too.
Gheari
10-20-2008, 02:58 PM
I'm assuming koku will be the highest level of currency. But really Letum... would you be willing to pay one man enough rice to feed two million men for a year? I don't even think you'll be able to back up that offer, so you should bump it down. I think that 100,000 is much more reasonable.
Sokuku Ishimaru
10-20-2008, 07:34 PM
Deal. ~Gets drunk and swings around a sword like an idiot.~
For the record. Being a drunk doesn't mean I lack combat abilities.
HeniuriSaito
11-04-2008, 12:24 AM
If you actually intend to go on all day protecting people... You'll get really bored. Walk here and there. For some money, while you could be hunting, travelling, training, working for something else... If you come to think about it, you already are sitting in the front a computer to play and do something you couldn't or wouldn't in the real life, now, in the very same game, you just waste time walking to earn easy money, which will probably be worth nothing at all, unless you want to open a business or something... If you think about it... being lazy so you can play and be lazy there too... Too much lazyness!! lol
Player Yojimbos should be hired to walk on "dangerous places" like... roads, bad neighbourhoods... That's a reason why you should know where are the current wars/battles and this sort of thing.
Yet, it is not cheap. So, hiring a yojimbo everyday instead of training for a week is not very reasonable.
Yagyu
11-04-2008, 04:40 AM
Hattori Hanzo is cool but he got his head handed to em by Fuma Kotaro.
Gheari
11-04-2008, 07:10 AM
First of all I have to ask where this is coming from. And second I have to say that it is ratified that he died of natural causes, and is only a legend that he was killed by Fuma Kotaro.