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The gaming galaxy according to Trin - Entry 1 [Archive] - Eyes Out Entertainment Forums

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Trin
09-16-2005, 04:31 PM
I'm a huge gamer, and I'm likely a bigger gamer than most people on this planet. That isn't some sort of badge of honor I'm lugging around for anyone to see. It's just fact.

When I worked for Gameforms.com in its heyday, I really enjoyed writing editorials for the site. They weren't always particularly insightful, but they were vicious, and likely caused riots. It made me into a quasi-celebrity as well, as I was noticed by some random gamers at E3 in 2003.

I love talking, because it means other people can't talk. This is great, because other people are stupid, and I'm a genius. By talking, I'm doing anyone in earshot a public service. They're only privy to intelligent information and analysis, instead of the incessant yammering and blabbering that most people mistake for talking.

So sit back, relax, and enjoy the gaming galaxy according to me. After all, my opinion is the one that counts.

Entry 1
or
"NEO GEO, and why anyone who doesn't play it is stupid and should be shot."

The Neo Geo is a beast that has gone through many metamorphic changes throughout its long 15 year lifespan. Originally developed as an arcade board by Japanese developer SNK, its greatest advantage was its memory. The memory was so insanely high at the time, that it wasn't until the Dreamcast that accurate ports of Neo games could be produced.

There are two kinds of Neo arcade boards: the MVS (which stands for Multi Video System) cart board, and the PCB (which stands for Printed Circuit Board). The MVS cart board was revolutionary for its time. The board itself had between 1 and 6 ports, and games came on cartridges that look like VHS tapes (but had circuit boards like a cartridge, as opposed to magnetic tape like a VHS). This system had two advantages:

1) If arcade operators wanted to replace a game in a Neo system, they just merely took the cartridge out, and replaced it. This took a fraction of the time it takes to unhook a PCB from a machine, and replace it with a whole new PCB. It was also a ton cheaper.

2) With MVS boards with more than port, operators could put in multiple games, allowing one stand up to house between 2 and 6 games, choosable by the player by hitting a button next to the "Start" button. This was priceless in Japan, where space was limited, but it also served small US arcade operators well, who couldn't necessarily afford to get a stand up for each individual game.


http://www.neo-geo.com/snk/carts/mvs/samurai5.jpg
An example of a complete MVS kit. Yes, this will be on the test.


Some time later, SNK developed the NEO GEO home console, known to those in the "know" as the AES (which stands for Advanced Entertainment System. The name was taken from the text printed on the console under the gold NEO GEO logo). The AES, as any person who has played one will attest, is basically a one slot MVS arcade board, in a pretty shell. This had its pros and cons.

The biggest advantage of the AES system was the chance to play perfect ports of Neo Geo games at home, without having to pay money each time you play. The biggest disadvantage, was how much you had to pay to attain the game. When the AES was first released, arcade aficianados around were exuberant, but the system's $600 USD price tag was effective at sobering them. One top of that, because of the cost associated with porting games otherwise reserved for arcade operators (who often pay close to $2000 for brand new full cabinet, with PCB), games retailed for $350 right out of the gate.

Many people ask, "Why were AES games so expensive?" The answer to this is fairly easy to answer. A few meandering paragraphs back, I talked about how AES systems were basically glorified 1 slot MVS boards. Because of the similarities between the two, it would be pretty simple to assume that AES game kits and MVS game kits were essentially technically the same as well. While this made AES games look that much more beautiful than systems of the time (Genesis, SNES), it also meant that to cover their costs, SNK had to charge the same amount for both MVS and AES kits.


http://www.neo-geo.com/snk/carts/jap/matrimelee.jpg
An example of a complete AES kit. Bow to your overpriced master.


It may seem ridiculous to charge that kind of money for a video game, but the technology was that expensive to produce at the time. It wasn't that the Genesis and SNES were the tip of the spear, technology wise. Instead, they limited their technology to make them cost effective for a home console market. In the case of an arcade operator, $350 was not all that ridiculous, as every time a customer played the game, they were making back money on the price they paid for the carts. In comparison to getting a new cabinet or PCB every time a new game was released, they were merely getting a new cart that they were paying much less for.

Collector's trends started to skyrocket AES prices. Unlike MVS carts, that depreciate over time due to a lack of demand (arcade operators aren't interested in a 4 year old game that wouldn't bring customers), AES carts were becoming more and more rare. They would appreciate in value, and now some games have become ridiculously expensive. Metal Slug is now valued at $1500, Garou Mark of the Wolves is valued at $450, and since there are only about four known copies of an English version of Kizuna Encounter, it can retail for as high as $4000.

The downward spiral of financial failure in AES sales began to grow, and unlike Japan, arcade culture was dying a slow and painful death in Europe and North America. There were also a number of administrative blunders in terms of US Neo Geo distribution, but there's enough to talk about there to start a whole new entry. In 2001, SNK closed its doors, only to be revived two years later as SNK Playmore. Playmore had been started by SNK's old CEO, in hopes of getting the SNK name back from a pachinko manufacturer who owned the rights to the name following SNK's demise.

By this time, Neo Geo had become an exclusive owners club. Most arcades didn't carry Neo Geo cabs anymore, and had traded them out for the much more fashionable System 246 and Capcom developed cabs. Most Neo Geo cabs only existed in bars, restaurants and truck stops where people didn't know any better, or in the homes of hardcore SNK fans.

After its revival, SNK Playmore released a few more games for the aging MVS/AES boards (Metal Slug 4 and 5, Matrimelee, SvC Chaos, King of Fighters 2001-2003, Samurai Shodown V and V Special), and after 15 years, finally retired the system. The last game to be released for the hardware was Samurai Shodown V Special.

In a move to shake off its cobwebs and join the future of gaming, SNK Playmore adopted Sammy's Atomiswave arcade board (Guilty Gear X), intent on releasing a few games for the new system. SNK was intent on showing the world that they were far from dead.

After releasing KOF Neowave (A traditional King of Fighters game made to test the Atomiswave's capabilities), SNK released its first compilation fighter, NEO GEO Battle Colloseum. SNK is currently location testing (commonly called a loki test) Samurai Shodown Tenka, and recently announced Metal Slug 6 at JAMMA AM show at the start of this past September. It's good to see that despite being faced with a future rife with 3D games, SNK still sticks to its guns and works on exquisite sprite based games (even if those games have 3D backgrounds, like Marvel vs Capcom 2 or KOF Neowave).

It makes me mentally hemorrhage when someone asks me what SNK is. It pains me in the deepest regions of my heart and my psyche when I'm forced with the truth that many gamers have no idea who SNK is, a company that wrote the book on lovingly designed sprite based arcade games.

To those who don't know SNK, I have little to say that wouldn't be horribly insulting and condescending. Instead I'll simply say "Know your roots, dammit."

Peace.

P.S. I haven't covered either the Neo Geo CD, the Neo Geo Pocket Color, or the Neo Geo Ultra64 for a good reason. Those are second tier SNK systems that I intend to tackle in another post.

Here is my current AES collection (http://www.eyesoute.com/trin/Photos/Collection/coll9.JPG). The photo is slightly outdated. Replace SvC Chaos with Sengoku 3, and you have a good idea of it. :)

Tomoshibi
10-27-2005, 12:46 PM
SNK... is beautiful. I would have responded to this post earlier - but I never read it until today. Speaking of roots, I love to play NES games (The famincon system came out the same year and month I was born XD), which is where I got my first taste of SNK. The game was called Crystalis, and damn was it beautiful. Imagine a game similar to the form of action found in the original Zelda, only about five times better. (I don't say this to offend Zelda fans - I'm a big fan myself, and I have played and beaten all of the Zelda series). To this day, I still feel Crystalis is one of the best action/adventure/rpg games that I have ever played. It has an actual storyline, and the main character gets all sorts of cool things like psychic powers and elemental weapons. I have played other SNK games, but this is my first, my favorite.

As for Neo Geo. The first taste I got of Neo Geo was the handheld system - Neo Geo Pocket Color. This was my first stepping stone towards the arcade systems. I played a bunch of great titles; like the Metal Slug series (adaptations of 1 and 2), and some of the fighters, like Last Blade and King of Fighters. I also played a great samurai title, but its name slips my mind at the moment (Samurai Showdown, perhaps?). These games were great titles in thier own right, but I soon discovered that they paled in comparison to their arcade version brethren. Do you know how awesome it is to create an excellent fighter handheld, only using 2 buttons? Despite this, the combat system for these games were amazing, showing far more ingenuity than similar fighters found on gameboy and gamegear.

Neo Geo is awesome, SNK is awesome. Go play Crystalis - the nintendo version if you can, or even the gbc version if you can't find the original. You can always get the emulated version too. Anyway, just felt like adding my two bits. >.<

Kurosaki
10-28-2005, 09:34 AM
OMG someone else thats heard of the Famicon. I got it when i was 4, I still remember me and my mum playing Super Mario on it when i lived out in the middle east. No-one ive spoken to in the UK has ever heard of it, even when they claim to be old skool ganers.

With regards to Neo Geo, I have never owned any form of neo geo system. I used to be a healthy child that played sports and saw daylight, oh how things have changed. Its a console id like to get, when ive finished saving for an old skool street fighter arcade machine

Trin
10-28-2005, 05:22 PM
Famicom (short for Family Computer) is just the japanese name for the NES. I know plenty of people who play NES. ;)

Old school street fighter cabs are inexpensive. If you go to an arcade auction, you could get your hands on one for under $100 USD.

Glad to see SOMEONE has heard of SNK and the Neo Geo. It's easily one of my favorite systems. I recently got a glass cabinet with locks to put my Neo games into, along with miscellaneous rares in my collection. I'll take a few photos of the cabinet and the goods tonight, and post tomorrow.

Tomoshibi
10-29-2005, 09:35 PM
Heh, I'm a poor bastard >.< I mostly play emulated stuff now. Not exactly the same, even with a controller, but its still good. I think what I love most about emulation is playing games that have never come over to America. There are so many lost gems that most non-japanese people have never even heard about - yet some kind souls are nice enough to emulate them, even translating them into english through patches and stuff.

One of my favorite systems is the super famicon, and its truely horrible what games america has missed out on. This is especially true of a lot of games that were produced during the snes's final year. They had made quite some big strides in technology, and companies were finally starting to use the snes to it's maximum abilities. I think 4 of the greatest games we missed out on were Seiken Densetsu III, Romancing SaGa, Star Ocean and Tales of Phantasia. These games were truely amazing; for instance, Tales of Phantasia had a excellent intro theme, complete with lyrics that were actually sung! I think they did a crappy remake for PS, but like a lot of americanized games, most of the humor was taken out >.<

Dang, really went off on a tangent there. Couldn't help myself, its not like I find people who appreciate games as much as I do everyday. Good day to you, sirs. *Tips his hat to the others and leaves the room*

Trin
10-31-2005, 09:59 PM
Ewww, Romancing SaGa? SaGa games consistently blow. I'm not entirely sure why they never have great gameplay mechanics, but despite inspired art design and excellent story direction, the gameplay ends up suffering.

Tomoshibi
11-01-2005, 10:04 AM
That may be true, but I still found it an enjoyable experiance. The Romancing SaGa I played pretty much had generic rpg style fighting. The mini war games were amusing too, I thought. They may not be as good as something like Suikoden, but they're still enjoyable. I suppose I'm a little biased though >.< The super famicon is one of my favorite systems, perhaps my favorite overall. I don't always play games for their gameplay anyway (though usually I do). Sometimes I just wanna play for the interesting story. I found an interesting remake of the original two Shin Megami Tensei games, originally released for nes but later remade for snes. Neither of these games had good gameplay, I felt. In fact, it was unbearable at some points. I stuck with them though because they had such great storylines - compelling and provocative. I don't believe that either of them made it stateside, because some of their controversial religious matter. Both were still worth playing through to the end though. Despite these, like the Romancing SaGa series, were nasty in gameplay, they are both still respectable games (there are legions of hardcore fans in Japan for both series). They may not be the best, but that doesn't mean they warrant the remark of "Ewww". Have some respect for them oldschool games *old man sitting on front porch furiously waves cane at young whippersnapper*

Kurosaki
11-01-2005, 01:52 PM
1 - I loved my Famicon system, infact i still have it in the attic at my parents house, its knackered but ive still got it incase i get to the point where i can fix it. As for sega games consistently blowing, Sonic - good fun all round game, Phantasy Star Online, i loved that game. I Racked up 74 hours of gameplay( ok, so maybe i should have gone to my lectures) in the first week of PSOBB's open beta. As for respecting oldskool games, i think everyone here does, but we still have opinions :P

Tomoshibi
11-01-2005, 02:00 PM
Heh, my famicon finally did die a few years ago - its past mending now : ( After it started to not play games at all, I discovered I could still make it work as long as the game genie was inserted first (I guess it acted as a filter or something). Such good times... I had three of the periphials - the gun (grey version), the super pad and the joystick controller. Good times indeed. Opinions are fine, I just felt like justifying a game I felt deserved a little recognition with my own opinion >.< Sorry, I can get offended pretty easily sometimes when talking about certain videogames.

I think I'll go fetch an emulator now, and experiance some of that oldschool goodness. :P

PS
Methinks we should try to steer this back to the original topic, we really ran off the subject...

Kurosaki
11-01-2005, 02:03 PM
Yeah, Trin The Rennaisance Man, Make another entry!

Slots
11-01-2005, 02:50 PM
hey ... my famicon only needs a new ac adapter... and im set.... infact ... im playing Bahamut Lagoon on my laptop right now ... (im just a sucker for TTB games...) and Der langsiger or what not ... games that should have come out in english but never did

Tomoshibi
11-01-2005, 04:07 PM
Der Langsiger? Never played it, or if I did, I didn't catch the name. There are too many good games that were never officially released in the english language... Bahamut Lagoon was interesting. I liked how you could do a little interaction with the environment. Well, looks like I got me a new game to try out : )

**Edit

Oops. Looks like I have played it >.< Its actually pronounced Der Langrisser, and its a great game. I've never really looked into it, yet I know the artist Satoshi Urushihara was the artist behind the games. I recently saw one for PS2, actually. Never really played the series too much, yet I can recognize that man's work anywhere (it was on the cover). Got sorta that new age anime look, y'know? All of his characters look shiny, like they're made of plastic O.o

Trin
11-01-2005, 06:44 PM
My next entry is going to be on the Xbox 360, methinks. Either that or Phoenix Wright for DS, which I'm almost done with.

MaevSpire
11-02-2005, 12:56 AM
I never owned a famicon but I used to have an 80/86 computer that had Rampage on it, with all its tandy color glory.

I also owned an atari and an intellivision...I loved playing that utopia game ("Did you place those pirates on my island" "uh no...the...computer did it" *I get a raised eyebrow*) :D

Kurosaki
11-07-2005, 12:13 AM
Well seing as i cant afford a neo im now using nebula emulator. Ive got 417 roms :P

Having fun slowly making my way through all the D&D games, then going to make a start on everything else after :)

Trin
11-12-2005, 04:18 PM
Emulator?! BURN IT WITH FIRE!!

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