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Negative-Positive Feedback [Archive] - Eyes Out Entertainment Forums

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Tenshin
08-29-2005, 09:40 AM
I had posted something about this game in another forum, one of the people who replied went through the Tatsumaki Wiki and made some comments. I've decided to quote him on this site, as it is another perspective that addresses a few issues of priority from an outsider's view.

The concept seems a bit loose, and they seem oddly focused on things of little importance. Like, they have a whole page dedicated to animals you will see in the wilderness, how rare they are- and in the case of the panda and boar, lists effects of killing them. While the information they have on the purpose of combat and your effect on the world is more or less described as:

"Take arms against usurpers who would see to take the power of the Shogunate by force, Join a rebel faction and add a notch to your belt every time you fell an Honor Guard"

Who is the Shogunate? Players or npcs? If people, how did they get the authority to be called shogunate? What power does the shogunate have? What reason do people have to fight? Are there resources, religious persecution, relics, taxes contoled by a greater player power?

(For how tedious some of the things they have planned[like the school system] sound- they really went the oversimplified generic route with this. The 3-way PvP system used by Earth and Beyond, Planet Side, Star Wars Galaxies, and Dark Age of Camelot, to name a few. It is so popular because it works. The unfortunate fact though, is that in none of those games, can one side win. It is endless meaningless battles to gain slight leads, and then lose them, with no hope of that ever changing. In a realistic roleplaying game, as this claims to be, Id like to have hope of achieving a goal. One that doesnt only involve a certain number of kills.)

The fact that you can be put in jail worries me as well. Thats probably because I dont see a death penalty anywhere. How much loss is there in death? Perma-death? If you are put in jail, can you create a new character to play while your other is in jail, and even attempt to free your jailed charater?

(Jail actually sounds worse after reading about it. If you escape from jail without being seen, you will no longer be wanted. Even if you killed guards on the way out. *Yeah, cause it's not like they keep track of things like, who is in what cell, or who's corpse that is lying on the ground*. They will be less of prisons, and more of insane riot zones, because no one is going to just sit in the cell.)

These are the things I want to know. Not, "You will be fined for killing a panda."

Its looks like it is in a very immature state right now is really what Im getting at- both design wise, and content wise. If it lives long enough for its digital marbles to drop, it might be worth seeing the progress. Getting excited about it now requires a dangerous ammount of immagination. Not that having a simulated family to defend and provide for whithin a feudal japanese community doesnt sound like an ass-ton-o-fun.

moses
08-29-2005, 09:54 AM
i think this guy misunderstood a few things :(

Sykoi
08-29-2005, 10:16 AM
Me too, you may want to remind him that the design is complete - the wiki is not.
Dextrose and I (The creators of Tatsumaki), are incredibly busy and haven't had time to work on the wiki... 90% of what that guy said is just due to lack of online information, since most of the game's design is on paper, and not online.


As for PVP: Thats just the basic overview, like I said - not much information online yet... We plan to have the PvP world be very open, you can kill anyone anywhere - but there will be a sort of forced rivalry between factions (Although you don't have to follow it).
Its sort of like America and Cuba - we're not supposed to like each other, but no one cares... We're enemies but people still go to the other country :p
(I'm referring to recent post-cold war, when things weren't all that great between us)

The PvP-overall system will allow players to create their own sort of factions, and such.


I'll say this for the last time:
Wiki, incomplete.
Dextrose and I, busy


Once we get some time, we'll sit down for 12-14 hours and finish the wiki.


Edit: Just out of curiousity, where is this forum?

Tenshin
08-29-2005, 10:58 AM
www.planethalflife.com/bushido

I guess we can take this as an example as to why you don't want too much media attention for Tatsumaki just yet. I'll quote you on the forums as a response.

Sykoi
08-29-2005, 11:05 AM
Nah, its fine - we just don't want any rating-dependant attention ;)

DeXtrose
08-29-2005, 12:56 PM
Agreed, really I don't care about bad attention right now.. The game will speak for itself when it is complete, and as long as we have our way, and the game turns out the way we want it to, word of mouth will be more then enough to hook everyone on Tatsumaki.

Besides, any publicity is good publicity.

DeXtrose
08-29-2005, 01:01 PM
Followup to that, I believe it is better for people to ask questions, especially related to the far out dated wiki. That way we can answer them, instead of you drawing your own conclusions from a short 1 hour wiki read.

SunWuKong
08-29-2005, 04:25 PM
Followup to that, I believe it is better for people to ask questions, especially related to the far out dated wiki. That way we can answer them, instead of you drawing your own conclusions from a short 1 hour wiki read.Exactly.
Also, someone will probably have a different take on just about everything.
Better to get all angles covered now, so they don't have to re-do things once the game gets released.

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