Tenshin
08-29-2005, 09:40 AM
I had posted something about this game in another forum, one of the people who replied went through the Tatsumaki Wiki and made some comments. I've decided to quote him on this site, as it is another perspective that addresses a few issues of priority from an outsider's view.
The concept seems a bit loose, and they seem oddly focused on things of little importance. Like, they have a whole page dedicated to animals you will see in the wilderness, how rare they are- and in the case of the panda and boar, lists effects of killing them. While the information they have on the purpose of combat and your effect on the world is more or less described as:
"Take arms against usurpers who would see to take the power of the Shogunate by force, Join a rebel faction and add a notch to your belt every time you fell an Honor Guard"
Who is the Shogunate? Players or npcs? If people, how did they get the authority to be called shogunate? What power does the shogunate have? What reason do people have to fight? Are there resources, religious persecution, relics, taxes contoled by a greater player power?
(For how tedious some of the things they have planned[like the school system] sound- they really went the oversimplified generic route with this. The 3-way PvP system used by Earth and Beyond, Planet Side, Star Wars Galaxies, and Dark Age of Camelot, to name a few. It is so popular because it works. The unfortunate fact though, is that in none of those games, can one side win. It is endless meaningless battles to gain slight leads, and then lose them, with no hope of that ever changing. In a realistic roleplaying game, as this claims to be, Id like to have hope of achieving a goal. One that doesnt only involve a certain number of kills.)
The fact that you can be put in jail worries me as well. Thats probably because I dont see a death penalty anywhere. How much loss is there in death? Perma-death? If you are put in jail, can you create a new character to play while your other is in jail, and even attempt to free your jailed charater?
(Jail actually sounds worse after reading about it. If you escape from jail without being seen, you will no longer be wanted. Even if you killed guards on the way out. *Yeah, cause it's not like they keep track of things like, who is in what cell, or who's corpse that is lying on the ground*. They will be less of prisons, and more of insane riot zones, because no one is going to just sit in the cell.)
These are the things I want to know. Not, "You will be fined for killing a panda."
Its looks like it is in a very immature state right now is really what Im getting at- both design wise, and content wise. If it lives long enough for its digital marbles to drop, it might be worth seeing the progress. Getting excited about it now requires a dangerous ammount of immagination. Not that having a simulated family to defend and provide for whithin a feudal japanese community doesnt sound like an ass-ton-o-fun.
The concept seems a bit loose, and they seem oddly focused on things of little importance. Like, they have a whole page dedicated to animals you will see in the wilderness, how rare they are- and in the case of the panda and boar, lists effects of killing them. While the information they have on the purpose of combat and your effect on the world is more or less described as:
"Take arms against usurpers who would see to take the power of the Shogunate by force, Join a rebel faction and add a notch to your belt every time you fell an Honor Guard"
Who is the Shogunate? Players or npcs? If people, how did they get the authority to be called shogunate? What power does the shogunate have? What reason do people have to fight? Are there resources, religious persecution, relics, taxes contoled by a greater player power?
(For how tedious some of the things they have planned[like the school system] sound- they really went the oversimplified generic route with this. The 3-way PvP system used by Earth and Beyond, Planet Side, Star Wars Galaxies, and Dark Age of Camelot, to name a few. It is so popular because it works. The unfortunate fact though, is that in none of those games, can one side win. It is endless meaningless battles to gain slight leads, and then lose them, with no hope of that ever changing. In a realistic roleplaying game, as this claims to be, Id like to have hope of achieving a goal. One that doesnt only involve a certain number of kills.)
The fact that you can be put in jail worries me as well. Thats probably because I dont see a death penalty anywhere. How much loss is there in death? Perma-death? If you are put in jail, can you create a new character to play while your other is in jail, and even attempt to free your jailed charater?
(Jail actually sounds worse after reading about it. If you escape from jail without being seen, you will no longer be wanted. Even if you killed guards on the way out. *Yeah, cause it's not like they keep track of things like, who is in what cell, or who's corpse that is lying on the ground*. They will be less of prisons, and more of insane riot zones, because no one is going to just sit in the cell.)
These are the things I want to know. Not, "You will be fined for killing a panda."
Its looks like it is in a very immature state right now is really what Im getting at- both design wise, and content wise. If it lives long enough for its digital marbles to drop, it might be worth seeing the progress. Getting excited about it now requires a dangerous ammount of immagination. Not that having a simulated family to defend and provide for whithin a feudal japanese community doesnt sound like an ass-ton-o-fun.