View Full Version : Death toll seems harsh
Shuki
08-25-2005, 08:13 PM
I was reading the wiki site and saw the punishment for dying. I believe it said that you would lose everything and have to start a new character? I know that this game is supposed to be the realest it can be but I mean really...I do not like that idea.
Oh yea how do I change the color of my name and the title under it?
Shuki
moses
08-25-2005, 08:14 PM
we already have a thread on this. and its got lots of discussion on it. might want to check it out.
http://www.eoeforums.com/showthread.php?t=332&highlight=death
http://www.eoeforums.com/showthread.php?t=343&highlight=death
http://www.eoeforums.com/showthread.php?t=604&highlight=death
ToshiMaru
08-25-2005, 09:06 PM
actually, i dont know if its been updated or not; but you lose everyont ON you, i think. if you had a safe place to put your stuff, you wont lose it. But if you mean permadeath, yes you do lose everything, but you wont permadie on the first try.
Yukie
08-25-2005, 09:23 PM
Oh yea how do I change the color of my name and the title under it?
Use the store option at the top of the page to customize your name/title.
selmo
08-26-2005, 12:24 PM
I am pretty sure the poll is leaning towards injury induced sleep which means you die and reincarnate weakend in a hospital im pretty sure.
Link293
08-26-2005, 12:29 PM
I am pretty sure the poll is leaning towards injury induced sleep which means you die and reincarnate weakend in a hospital im pretty sure.
I think that would be the best bet. You could still have the items on your body up for grabs to anyone, which would be a good penalty, and not have to go through character creation all over again.
Shuki
08-26-2005, 01:11 PM
I dont think you should lose your items(just what I think as of now) but what my idea is that there should be some type of 'sickness' that would limit you to doing very little for a period of time. If any of you played EQ2 what im thinking is somewhat related to 'Ressurection Sickness' that you got if you didnt revive at your body. It made your stats weaker and your items durability went down a little. Just my 2 cents.
Shuki
I am pretty sure the poll is leaning towards injury induced sleep which means you die and reincarnate weakend in a hospital im pretty sure.
I like this idea the best, permadeath is pretty unpopular.
ShininShado
08-26-2005, 01:30 PM
Just because something is popular doesn't mean it's best, and vice versa. If given to popular vote, there wouldn't be any taxes in the US, then there wouldn't be any military or social structure. Many of the things in life that are unpopular are actually good for us. I think the harsher the penalties for the death the better - the game is supposed to be realistic, and how can you have any semblence of realism with a flimsy death system? I also think that perma-death should be flexible.
moses
08-26-2005, 02:04 PM
No matter what your corpse should be lootable. The death thing is still being debated by myself. But i am 100% for lootable corpses. I think that there should be a knock out weapon, maybe if you use special posions, blunt weapon (like in mount and blade) etc. This way if you just wanna rob someone you dont have to duel them or assassinate them. You can just knock them out and loot em. So that it is a less serious crime.
ToshiMaru
08-26-2005, 09:45 PM
exactly what shinin said, even though not a lot of people like permadeath; it still shouldnt be kicked out of the ideas list.
selmo
08-26-2005, 10:00 PM
Personaly I dont think Perma death would do too much now that I think about it. You would just lose items right? Cause anyskill you learned would be through your own personal memory not through something on your character?
Or do you need to be trained in a skill to do the combo?
ppharoah
08-26-2005, 10:03 PM
can leave it on the list but it will turn a lot of people away.
Chronor
08-26-2005, 11:31 PM
Actually, I believe you can find a ballance between both worlds. If you enter an injury-induced-sleep situation, in which your unconcious due to pain or what not and *if you have a partner* he can take you to the hospital or you can use herbs to recollect yourself enough to get to one.
The whole concept of keeping death a serious part of the game can be maintainte if you incorperate *dieing* before death. It gives the player a greater chance to actually come back to life if he/she deisres it.
AAronB
08-27-2005, 03:23 AM
Negative....you shoulda really only have perma death due to harsh things such as duels assassination or sepuku mabey somthin else. But assassination cna be many diffrent things ya know so its kinda open ended. But you shouldnt have to remake your character entirely just for gettin killed bye some bandits
Perma death- Harsh reason, Duel, suicide,Assassination, or something hardcore.
Wound induced sleep (or whateva lol) - Anything else, gettin ebatin up, attacked bye scoundrels blah blah.
Shuki
08-27-2005, 04:47 AM
Could someone explain the meaning of "Perma-death" and "Injury-induced Sleep" to me. I am still quite confused about what these exactly mean.
Shuki
selmo
08-27-2005, 10:24 PM
perma death= permanent death, your char dies...permanently(gotta remake)
injury induced sleeps means you char falls unconscious and respawns in a hospital type place.
read teh wiki for a more descriptive explenation linked at the www.rustykatana.com
Aucillion
08-27-2005, 10:52 PM
Personaly I dont think Perma death would do too much now that I think about it. You would just lose items right? Cause anyskill you learned would be through your own personal memory not through something on your character?
Or do you need to be trained in a skill to do the combo?
Yeah I think perma death wouldnt be so bad as long as you still know how to do those cool ninja combo's I'm sure I could settle with a Katana and a Wakizashi and be happy unless you needed uber legendary equipment to be competitive which the wiki tends to make us think you wont need such equipment so... but as a less severe form of perma death (almost up their with ressurection) you could reincarnate into a body with like skills and maybe could rename your character and be in the same guild you were in and stuff ^_^
Tenshin
08-27-2005, 11:46 PM
I was against that. But then I thought, it would give a whole new rise to assassinations, and killing with purpose. Clan rivalries would be so much more, as when a leader is killed, he doesn't come back. I think so long as you keep your skills and return with a different character it would be good, especially for RP purposes.
Chronor
08-28-2005, 05:19 PM
Perma-death:
But the whole, you can retain your skills after you die thing i don't believe will happen. I know that you can be well experienced and know tons of combos but i think that when you die that you have to relearn all of those said combos.
It would be unfair if death didn't effect your fighting ability in any way. Because soon there would be no need for dojos when any character can do any combo as long as they know the configuration.
Tenshin
08-28-2005, 06:45 PM
Yeah, I think perma death would be perfect. When you kill someone you want them to be erased from the earth. If you're killing the leader of a clan, and he dies, and reincarnates under a different name and appearance, he would have to revisit his old dojos to relearn his moves.
It'd be great for roleplaying purposes, and give death a whole new meaning.
Aucillion
08-28-2005, 07:12 PM
Yeah, I think perma death would be perfect. When you kill someone you want them to be erased from the earth. If you're killing the leader of a clan, and he dies, and reincarnates under a different name and appearance, he would have to revisit his old dojos to relearn his moves.
It'd be great for roleplaying purposes, and give death a whole new meaning.
Maybe RPwise but it isnt very guild friendly to have a guild shake up it just means the leader of a guild wont fight and will hardly be on I believe I heard some where we can experiment with combo's on our own but in order to learn the art we need to visit the dojo besides I think we will have to memorise the combo's on our own so its not like their will be a hotkey or something dont quote me on some of this though I'm not sure about it I think my source was the wiki or I might have infered it from the wiki.
Learning Skills (Combat: Students)
To learn a special move, you simply go to a dojo and learn the key combination. While this isn’t a requirement (You can experiment), the sheer number of possible combinations - makes it impossible to truly master an art without going to at least one dojo.
Dojos’ will be a great learning place, as you will not only have other players waiting to learn and practice the same moves - but you will be able to practice on “dolls”, and access an achieve (Dependant on the teacher: The teacher must write out all of the moves they have taught; and if it’s a family dojo: The teacher must write out the family’s special moves).
I don't know which way the devs will choose, but if they decide to go with permadeath, then they should make it truly permadeath. None of that "lose character, have to make new character but have some skills still" stuff. When your character dies, everything is lost with it, there's no connection with the dead character and the new character you create in terms of what is transferred between the two.
Aucillion
08-29-2005, 06:06 PM
I don't know which way the devs will choose, but if they decide to go with permadeath, then they should make it truly permadeath. None of that "lose character, have to make new character but have some skills still" stuff. When your character dies, everything is lost with it, there's no connection with the dead character and the new character you create in terms of what is transferred between the two.
True permadeath is very Harsh because it reeks havoc with the guild system unless people are connected by Teamspeak and all it will be almost impossible to keep a guild going I dont care so much about the material loss and also not be a permanewb you need to beable to keep some stuff (like in this game keeping the combos you worked hard to master not your character you yourself did) or you wont be able to play a great this game, with pvp in it you will eventiually die nomatter how good you are in pvp games people always die or any game but you wont go undefeated in pvp
Tenshin
08-29-2005, 06:12 PM
I prefer Permadeath-lite. Being able to kill someone important and erasing their name from the world is what is needed in this game. The only thing I worry about is careless slaughter, bandits, if killing happens very often, permadeath would be a nuisance, but if you could only kill with someone's consent, then there's no point.
Aucillion
08-29-2005, 06:17 PM
I prefer Permadeath-lite. Being able to kill someone important and erasing their name from the world is what is needed in this game. The only thing I worry about is careless slaughter, bandits, if killing happens very often, permadeath would be a nuisance, but if you could only kill with someone's consent, then there's no point.
I agree you in all games that focus on pvp the death mechanic has got to be given some "serious" consideration :)
don't go out on the streets at night alone or stay away from the main streets heh.
Aucillion
08-30-2005, 01:13 AM
don't go out on the streets at night alone or stay away from the main streets heh.
In MMORPG's that is not convient sometimes you will be on your own and if the death penalties are too harsh it discourages pvp I mean getting killed isnt really fun but it is nice to beable to handle nuissences by your self dont wanna be to scared to shy away from a battle after all :ninja:
Tenshin
08-30-2005, 08:40 AM
Well do you die in real life. I think permadeath would lead to people playing more realistically, being cautious rather than stupid. New people would rather stay in settlements until they feel they are strong enough. People would be more likely to travel in groups and form tighter bonds. I think permadeath has so many pros, and just one con... which can be a pro depending from your point of view.
ShininShado
08-30-2005, 01:20 PM
Well do you die in real life. I think permadeath would lead to people playing more realistically, being cautious rather than stupid. New people would rather stay in settlements until they feel they are strong enough. People would be more likely to travel in groups and form tighter bonds. I think permadeath has so many pros, and just one con... which can be a pro depending from your point of view.
Well said, and I totally agree. I say refined perma-death is the way to go.
Mokurei
08-30-2005, 01:47 PM
Death toll is not too harsh, if you die in game, you should die in RL, that'd make people think twice about laming everyone.
Aucillion
08-30-2005, 02:44 PM
Death toll is not too harsh, if you die in game, you should die in RL, that'd make people think twice about laming everyone.
In a game called Tatsumaki "Land at War" dieing is bound to happen and I know alot of people will wanna fight (though I my self may be content to fight by sparring and training other people non lethaly)