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  1. Ninjas Overated?
  2. What I think the Game should look like
  3. Delay or dead?
  4. dojo? family? necessary for your own style?
  5. Will there be numbchucks in this game
  6. Pre order question
  7. About monsters
  8. About Admins and Mods
  9. Will this game be downloadable only
  10. Questions
  11. When will the beta begin?
  12. I wish to know if I will be able to start a traveling circus.
  13. Hand to Hand Damage System
  14. Religion
  15. NPC Attitude
  16. Women in Tatsumaki, virtual and otherwise
  17. Graphic Style
  18. Community Concept Art Suggestions
  19. Inspiration
  20. A few questions about the game ^_^
  21. Ninjutsu Pressure Points
  22. Why ninjutsu?
  23. Travelers
  24. Combat
  25. Just a few quick questions.
  26. Making of a samurai
  27. Making of a rebel
  28. Making of a ronin
  29. Making of a merchant
  30. Motion capture.
  31. Ninjas, another question
  32. Weapon Characteristics [code]
  33. Making of a criminal
  34. Tatsumaki: Land at War download?
  35. Returning
  36. please
  37. Akira Kurosawa
  38. Children picking the parent's role up?
  39. Pre-order problem
  40. Family Creation
  41. a few Qs
  42. would you call it anarchy?
  43. in-game map?
  44. stealing from corpses, and weapon corrosion.
  45. Town blue print idea
  46. NPC Roleplay options
  47. Some New and Good Ideas
  48. The Level of Freedom
  49. Some questions about Skills/weapons.
  50. Ninjas in Tatsumaki???
  51. Perma death and why it would suit this game
  52. Ninjitsu Spelling? (Jutsu/Jitsu)
  53. One tiny suggestion
  54. Gradual success
  55. Sumo "techniques"
  56. When?!
  57. im willing to create stuff, but i need info b4 i do
  58. A Japanese game without a katana?!?!?
  59. F2P or a better suiting option?!
  60. A job center and a market place
  61. community driven economy?
  62. What?!! MArriage?!!!!!
  63. Duel system, "Legends of the land", And masks
  64. Yamakasi
  65. A thearitical trailer video
  66. Mythological Creatures
  67. the killing blow
  68. About the death concept
  69. A question about swords...
  70. A mission impossible
  71. want to know what would be kinda cool =D
  72. Tatooooooooooooos!!!
  73. What Specific period is the game set in?
  74. sorry to be awkward, but can you...?
  75. really important questionabout ip addresses!!!!
  76. recreational careers as buffers?
  77. Just kinda curious!
  78. Hey got something to ask
  79. Cooking
  80. Agriculture
  81. Children
  82. Random Questions/Suggestions
  83. Scale (How big is to big?)
  84. online?
  85. I preordered now what do i do
  86. [Idea & Question] Fishing
  87. An Import!
  88. Energies
  89. I'm afraid
  90. about agriculture
  91. questions about pre-order
  92. Combat. just a few things.
  93. Daimyos and Ronin
  94. A few ideas!
  95. Various questions
  96. I was just thinking...
  97. Some thoughts, questions, and ideas
  98. The names System
  99. Information Update *Bumper*
  100. Character Ranking System
  101. In game Banners and clan crests anyone?
  102. Philosophy
  103. Stealth kills
  104. Game Master?
  105. In Game Gifts
  106. Player Killing
  107. To make player feel the real experience in the game
  108. Updated version of T:LAW ideas
  109. Its been awhile...
  110. Q:In-game Names
  111. A Newcomer and a question on gameplay
  112. Dual Wielding?
  113. Suggestion: Music Playing
  114. can you update the game status?
  115. Animals
  116. An Idea for beginning the game
  117. An intresting question, at least I think ^^
  118. about Character Customization
  119. Non-Lethal combat
  120. Comparing Tatsumaki.
  121. An idea to think about.
  122. Will the game be able to run on windows vista
  123. How large will the playable space be?
  124. Unique sword fighting styles customizable by players
  125. To crosshair or not to crosshair
  126. Minigame- equipping/unequipping armor
  127. About Colors
  128. Fashion
  129. A Question and an Idea :)
  130. Sandbox?
  131. Tatsumaki game music
  132. Tatsumaki references
  133. A wise man
  134. Whats happening?
  135. T:LaW piano arrangement
  136. mechanism of building houses
  137. Pricing
  138. Question about the "Sleep" server
  139. Identifying members of Families.
  140. Question: Features of Alpha?
  141. Parrying- and a possble combat control idea
  142. [q]The economy and selling of items
  143. Crossbows
  144. An idea to prevent the worst-case-scenario- Newbies with Yumis.
  145. Oto did a good thing.
  146. A few little things
  147. Taming
  148. pre-order at GameStop
  149. beta without pre-order
  150. Is this your company's first game?
  151. Suggestion to Generate Revenue for Tatsumaki
  152. Might be a problem
  153. What can we do to speed up process?
  154. Game Programming
  155. hand-to-hand combat suggestion
  156. Pre Ordering upgrade
  157. Pre-order receipt?
  158. Just some questions and thoughts.
  159. Please Add A Tutorial To The Start of the Game
  160. Rally for Tatsumaki
  161. Death Mechanic
  162. kenshin-type character
  163. Building the Hype, where to start?
  164. Steam
  165. Is someone alive? is this game DEAD?
  166. [S] Tatsumaki: Land at War Census
  167. The Balance of Players
  168. Economy module
  169. Progress of the game
  170. How about a kickstarter.com campaign?
  171. So, Tatsumaki is dead then?